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    "unityPyVersion": "1.25.3",
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    "renderer": "Blender Cycles",
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    "size": 512,
    "limitation": "Offline reconstruction of game assets; not a screenshot or an exact Rust shader implementation."
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    "quality": 92,
    "alpha": true,
    "framing": "One common centered alpha crop; 86% maximum silhouette occupancy, matching scale across colors.",
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    "indicator": "Native off material, consistently presented for every body color; no powered-state animation evaluated."
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  "poweredGreenArtwork": "The same native green body material is used for powered and unpowered modes. A UI power marker is separate from game artwork.",
  "rights": "Original game assets belong to Facepunch Studios. This provenance record does not grant a redistribution license.",
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        "Specular workflow is approximated by Principled specular tint/F0, not Unity BRDF."
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        "Baked occlusion multiplies albedo; Unity applies occlusion to indirect illumination.",
        "Specular workflow is approximated by Principled specular tint/F0, not Unity BRDF."
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        "Custom/unknown Unity shader reconstructed with common PBR inputs; not exact game shading.",
        "Baked occlusion multiplies albedo; Unity applies occlusion to indirect illumination.",
        "Specular workflow is approximated by Principled specular tint/F0, not Unity BRDF."
      ],
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