One base. Three stages.
Check access, terrain and stability in Rust before building this in a wipe.
From starter to shooting floor
Placement rules: terrain and structural supportSocket proximity and weighted stability checked
Snap alignment, occupied sockets and structural overlap are checked before placement and when saving a guide. Rules mode also checks proximity and rejects pieces below 5% stability using extracted support weights.
Half-height shelves can meet walls and openings. Doorway, window and frame midpoints do not transmit support; a separate support connection is required.
Terrain and foundation body contact constrain deck height. Connected foundations can snap level or one half-wall apart. Roofs, stairs and ramps use conservative collision envelopes. Building privilege, conditional roofs and door clearance still need checking in Rust. A green preview passes this planner’s checks; complete current-game parity is unverified.
Guide rules: rustfront-workshop-v4. Native placement verification is pending.Select a stage below to follow the build, or view the finished base.
Terrain and placement mode
A sloped plane approximates the site. Foundation decks must clear the terrain and their bodies must reach it at every corner.Build it in stages
Starter base
A stone starter with a sheet metal door. Construction estimates include the initial twig placement.
Placed parts (7)
Workshop planner · estimated costs: supported rules and data
Supports square and triangular foundations, floors and frames, walls, low walls, openings, matching doors, sloped roofs, stairs, ramps and steps. Placeable items include turrets, traps, storage, beds, workbenches, furnaces and utility equipment; their full footprint must sit on solid foundations or floors and their occupied envelopes must remain clear. First foundations can use a custom height and angle; neighbors join level or half a wall higher or lower. Foundation contact uses a terrain plane and approximate 1.5 m body depth. Extracted socket connections, proximity restrictions and weighted support reject unconnected close walls and pieces below 5% stability. Neighboring floors can transmit limited support. Low walls provide no upper wall/floor socket. Every addition, group import, move and removal checks the resulting assembly. Sandbox permits unsupported placement while retaining occupied-space and site bounds.
Grade base costs and door recipes come from the existing dedicated-server data. Added item recipes use wiki capture build 25083359, with components counted directly. Shape multipliers and placement geometry still need validation against the current Rust build. Construction includes initial twig wood and each subsequent upgrade; removals give no refund.
Structural rules are derived from installed server build 24613624, with conservative planner geometry. Item envelopes contain bounds extracted from client build 25455646. Complete current Rust parity is unverified. Foundation depth and roof/stair envelopes are approximate; detailed conditional roofs and triangle spiral stairs are not modeled. Terrain is a single plane. Native collapse timing, rocks, monuments, building privilege, bunkers, door swing and item mesh clearance, item stacking or wall mounting, turret operation, wiring, upkeep and server-specific rules are not simulated. Historical guides remain viewable; editing and saving require updated rules. Validate a design in Rust before building it on a live server.
Cost data build 24613624, extracted 15/08/2026. This is not a native placement verification build. Explore building materials.
Foundation offsets follow Rust’s half-height foundation update. Half-height floor connections follow the documented opening socket change and wall support change.
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