Weapon stats

Highest gun DPS

Default ammo · point blank · no attachments · reloads ignored

Highest melee DPS

Compare all 39 gunsAmmo, damage, RPM, DPS, magazine, reload and damage falloff
WeaponLoaded ammoDamageRounds a minuteDamage a secondMagazineReloadFull damage toMinimum at
27015067566s--
157.524063065.8s10m40m (25%)
16820056065.8s15m60m (25%)
65500541.71007.5s26m130m (80%)
57.5480460606.5s20m100m (80%)
50500416.710015.5s--
50500416.71007.5s--
50500416.710014.8s--
+9 skins
50450375.1304.4s20m100m (80%)
37.56003753003.5s20m100m (80%)
37.5600375304s10m60m (80%)
55400366.763.75s8m48m (80%)
+1 skin
18012036025.5s10m20m (25%)
40533355.6182.9s5m30m (80%)
35600350304s28m140m (80%)
+1 skin
40500333.3304s30m150m (80%)
30600300304s7m42m (80%)
45400300152.39s10m60m (80%)
37.5462288.5204s10m60m (80%)
50343285.7203.25s30m150m (80%)
42.5400283.3154.4s25m125m (80%)
+1 skin
40400266.7102.9s5m45m (60%)
40343228.6164.4s20m100m (80%)
3534320083.4s4m24m (80%)
+1 skin
21055190.985.5s10m40m (25%)
20429142.9184s5m30m (80%)
1804012012s10m20m (25%)
18400120163.1s4m24m (80%)
658692.963.5s30m150m (80%)
180309014.5s10m20m (25%)
+1 skin
60606013.6s15m90m (80%)
50605013.6s--
50605042.67s--
803547.145s35m175m (80%)
+1 skin
50484011s10m60m (80%)
50484011s10m60m (80%)
503731.213s--
802330.853s40m200m (80%)
0.156001.5304s--
Compare all 34 melee weaponsDamage, swing speed, DPS and reach
WeaponDamageSwing everyDamage a secondReach
150.15s1002m
+1 skin
120.2s601.5m
+1 skin
350.7s501.5m
501.25s401.5m
401s401.5m
752s37.51.5m
351s351.5m
300.9s33.31.5m
401.25s321.5m
401.25s321.5m
602s301.5m
+1 skin
602s301.5m
200.7s28.61.5m
200.7s28.61.5m
+3 skins
250.9s27.81.5m
40.11.5s26.71.5m
401.5s26.72.75m
301.25s242.75m
351.5s23.32.75m
301.3s23.11.25m
+1 skin
160.7s22.91.5m
251.1s22.71.5m
+2 skins
301.5s201.5m
+1 skin
170.9s18.91.5m
181s181.6m
120.7s17.11.5m
+1 skin
251.5s16.72.6m
+1 skin
150.9s16.71.5m
151s151.5m
151s151.5m
151.3s11.51.5m
50.5s101.5m
+2 skins
101.3s7.71.25m
+3 skins
51.3s3.81.5m

DPS assumes the trigger is held and ignores reloads, so it compares weapons on paper, not in a fight.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

How this data was read

Damage falloff comes from the same audited ballistics as the armour calculator. Both falloff columns are for the loaded round and count metres the projectile travels. A dash in them means this build has no reviewed ballistics profile for that gun. On a multi-pellet round the minimum applies to each pellet. A full draw doubles the Compound Bow's damage and both distances.

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