Data sources

Capture dates describe the data, not the website's deployment date.

Steam's public dedicated-server release was build 25902425 when checked on . This is a dated check, not a live update indicator.

DatasetCaptured / reviewedSource
Core game dataRust dedicated serverBuild 25902425
Monument reference fallbackOriginal wiki scene captureBuild 25083359
How to get itemsRust dedicated serverBuild 25902425
Recycling and progressionRust dedicated serverBuild 25902425
Container artworkRust client assetsBuild 24840484
Recycler artworkRust client assetsBuild 24840484
Workbench upgradesRust client bundlesBuild 25129251
ElectricityRust client bundles and server assemblyBuild 25129251
Plant geneticsRust client bundles and server assemblyBuild 25129251
Item names in other languagesRust retail client and historical search catalogueBuild 25903346
Skin catalogueSCMM catalogue snapshot
Gameplay notes and sourcesSource review: Facepunch updates, game files and labeled community evidence

Known limits by dataset

Core game data

Extracted items, buildings and loot for vanilla settings. Container chances describe at least one drop. Combat and raid tables are calculations from game files, not runtime-verified hit requirements; distance, hit location, armour and server settings can change outcomes.

Monument reference fallback

Monument maps retain their individual scene metadata. Legacy fallback data keeps the original wiki capture and is not refreshed with core game data.

How to get items

Shops and NPC equipment are linked to game prefabs for unrestricted vanilla (era 0). Selected stock, prices and Scrap exchange amounts can vary. A missing route is a data gap, not proof that an item is unobtainable.

Recycling and progression

Recycler results assume full condition and the selected Power Plant state. Green reaches 60% at stage 2 (4 heavy fuses); maximum power at stage 4 (18 fuses) cuts its cycle from 5s to 4.5s and unlocks red. Component fractions are random rolls; Scrap fractions carry between cycles. Worn items and server overrides can differ.

Container artwork

Rendered from the game's meshes, textures and materials. These are offline renders, not in-game screenshots or an exact reproduction of Rust's shaders.

Artwork provenance

Recycler artwork

Offline renders of the native recycler model and color materials. Power badges are interface markers; active animations and exact Rust shaders are not reproduced.

Recycler artwork provenance

Workbench upgrades

Effect values come from the game's own ItemModWorkbench components and the Workbench prefabs. Six of the ten upgrades ship a value whose meaning lives in game code we do not read, and Surplus ships none at all; those are listed as gaps on the page rather than explained. Drop chances come from the core loot tables. A server running useLegacyWorkbenchInteraction disables the upgrade panel entirely.

Electricity

Generator ceilings, battery capacity and rates come from the game's prefabs. What each device draws is resolved from the shipped server assembly, because most electrical classes override their consumption in code rather than reading the prefab field; that assembly is an older build than the prefabs, and both are stamped rather than blended. Half the wind turbine's output is a noise term we do not reproduce, so only the height floor is published, never an average.

Plant genetics

Gene weights, the fourteen plant stage tables and planter soil capacities come from the game's own assets; the six gene slots, the 1.5 m crossbreed radius and the per gene effects come from the shipped server assembly. The crossbreed itself carries no randomness, so a simulated planting is exact. Which plant in a planter resolves first is genuinely random in game, so no plan over several plants is ever certain.

Item names in other languages

The current item corpus has 1304 official names captured from Rust retail build 25903346 in each of the six translated site languages, plus 3 names per language supplied by separately reviewed, source-bound RustFront fills. Search also retains the historical search-only catalogue for 10 languages. Facepunch translations are contributed by the community through translate.playrust.com and can contain mistakes.

Skin catalogue

The committed catalogue is the fallback snapshot. Live catalogue and market requests can be newer; market fetch times are shown separately. A catalogue date is not a current-price guarantee.

Gameplay notes and sources

Gameplay notes link to their evidence and show when sources were checked. An official update records the behavior announced at that time; a source review is not a live-game test. Historical community tricks carry qualifications, and their videos are optional external links.

NPC portraits and monument background images were not regenerated with the game-data snapshot above.

Found a mismatch? Send the page and game build so we can check the source.