Data sources

Capture dates describe the data, not the website's deployment date.

Steam's public dedicated-server release was build 24983602 when checked on . This is a dated check, not a live update indicator.

DatasetCapturedSource
Core game dataRust dedicated serverBuild 24983602
How to get itemsRust dedicated serverBuild 24983602
Recycling and progressionRust dedicated serverBuild 24983602
Container artworkRust client assetsBuild 24840484
Skin catalogueSCMM catalogue snapshot

Core game data

Items, combat, buildings, monuments and loot for vanilla settings. Container chances describe at least one drop; modified servers and game modes can differ.

How to get items

Shops and NPC equipment are linked to game prefabs for unrestricted vanilla (era 0). Selected stock, prices and Scrap exchange amounts can vary. A missing route is a data gap, not proof that an item is unobtainable.

Recycling and progression

Recycler results assume full condition and the displayed efficiency, before powergrid bonuses. Component fractions are random rolls; Scrap fractions carry between cycles. Research and recycling rules were checked against the game code.

Container artwork

Rendered from the game's meshes, textures and materials. These are offline renders, not in-game screenshots or an exact reproduction of Rust's shaders.

Artwork provenance

Skin catalogue

The committed catalogue is the fallback snapshot. Live catalogue and market requests can be newer; market fetch times are shown separately. A catalogue date is not a current-price guarantee.

NPC portraits and monument background images were not regenerated with the game-data snapshot above.

Found a mismatch? Send the page and game build so we can check the source.