Data sources
Capture dates describe the data, not the website's deployment date.
Steam's public dedicated-server release was build 24983602 when checked on . This is a dated check, not a live update indicator.
| Dataset | Captured | Source |
|---|---|---|
| Core game data | Rust dedicated serverBuild 24983602 | |
| How to get items | Rust dedicated serverBuild 24983602 | |
| Recycling and progression | Rust dedicated serverBuild 24983602 | |
| Container artwork | Rust client assetsBuild 24840484 | |
| Skin catalogue | SCMM catalogue snapshot |
Core game data
Items, combat, buildings, monuments and loot for vanilla settings. Container chances describe at least one drop; modified servers and game modes can differ.
How to get items
Shops and NPC equipment are linked to game prefabs for unrestricted vanilla (era 0). Selected stock, prices and Scrap exchange amounts can vary. A missing route is a data gap, not proof that an item is unobtainable.
Recycling and progression
Recycler results assume full condition and the displayed efficiency, before powergrid bonuses. Component fractions are random rolls; Scrap fractions carry between cycles. Research and recycling rules were checked against the game code.
Container artwork
Rendered from the game's meshes, textures and materials. These are offline renders, not in-game screenshots or an exact reproduction of Rust's shaders.
Artwork provenanceSkin catalogue
The committed catalogue is the fallback snapshot. Live catalogue and market requests can be newer; market fetch times are shown separately. A catalogue date is not a current-price guarantee.
NPC portraits and monument background images were not regenerated with the game-data snapshot above.
Found a mismatch? Send the page and game build so we can check the source.