Enemies

Rust NPC health

60 NPCs with the health, damage resistances and loot the game actually uses, from the Patrol Helicopter down to a chicken. Every drop percentage is the chance that one freshly spawned NPC of that type is carrying at least one of that item.

The two big Rust wikis do not agree on how much health an Oil Rig scientist has. The prefab in the dedicated server files says 150, the same as the other roaming scientists, and that is the number on this page.

Bosses and vehicles (3)

These carry nothing on the body. They spawn crates when they die, so the drop columns show the crate count instead.

NPCHealthDropsMost likely dropChanceAmountBulletExplosionSlashStabBlunt
Patrol Helicopterpatrolhelicopter10,000-4 crates-------
Bradley APCbradleyapc1,000-3 crates--100%65%100%100%100%
Chinookch47.entity1,000----100%-100%100%-

Scientists, dwellers and shopkeepers (41)

Everything that spawns wearing a loadout, including scarecrows, tunnel dwellers, bandit guards and the shopkeepers you cannot kill.

NPCHealthDropsMost likely dropChanceAmountBulletExplosionSlashStabBlunt
Apartment Securityapartment_security10,000----100%100%100%100%100%
Bandit Camp Shopkeeperbandit_shopkeeper10,000----100%100%100%100%100%
Bandit Camp Shopkeeperbandit_shopkeeper_sitting10,000----100%100%100%100%100%
Heavy Scientistscientist2.heavy2,250---------
Gingerbread Mangingerbread_meleedungeon450152Small Present75.0%1----50%-
Gingerbread Mangingerbread_dungeon350152Small Present75.0%1----50%-
Heavy Scientistscientistnpc_heavy300151Medical Syringe88.9%1 to 2-----
Heavy Scientist (Bradley)scientistnpc_bradley_heavy300149Medical Syringe88.9%1 to 2-----
NVG Scientistscientistnpc_roam_nvg_variant300115Pistol Bullet51.9%15-----
Peacekeeper Scientistscientistnpc_peacekeeper3006Flare16.7%4 to 6----50%-
Bandit Guardnpc_bandit_guard2506Flare16.7%4 to 6----50%-
Scientistscientist2215---------
Shotgun Scientistscientist2.shotgun215---------
Scarecrowscarecrow200167Chocolate Bar50.0%3 to 5----50%-
Scarecrowscarecrow_dungeonnoroam200167Chocolate Bar50.0%3 to 5----50%-
Scarecrowscarecrow_dungeon200167Chocolate Bar50.0%3 to 5----50%-
Scientist (LR300)scientistnpc_full_lr30017518Flare36.3%4 to 6----50%-
Scientist (Shotgun)scientistnpc_full_shotgun17518Flare36.3%4 to 6----50%-
Scientist (MP5)scientistnpc_full_mp516018Flare36.3%4 to 6----50%-
Arctic Research Base Scientistscientistnpc_patrol_arctic150211Pistol Bullet51.9%15-----
Arena Scientistscientistnpc_arena150211Pistol Bullet51.9%15-----
Bradley Scientistscientistnpc_bradley150211Pistol Bullet51.9%15-----
Cargo Ship Scientistscientistnpc_cargo150211Pistol Bullet51.9%15-----
Cargo Ship Turret Scientistscientistnpc_cargo_turret_any150211Pistol Bullet51.9%15-----
Cargo Ship Turret Scientist (LR300)scientistnpc_cargo_turret_lr300150211Pistol Bullet51.9%15-----
Chinook Door Gunnerscientistnpc_ch47_gunner150211Pistol Bullet51.9%15-----
Excavator Scientistscientistnpc_excavator150211Pistol Bullet51.9%15-----
Oil Rig Scientistscientistnpc_oilrig150211Pistol Bullet51.9%15-----
Outbreak Scientistscientistnpc_outbreak150211Pistol Bullet51.9%15-----
Patrol Scientistscientistnpc_patrol150211Pistol Bullet51.9%15-----
Roaming Scientistscientistnpc_roam150211Pistol Bullet51.9%15-----
Scientist (Full Loadout)scientistnpc_full_any15018Flare36.3%4 to 6----50%-
Tethered Roaming Scientistscientistnpc_roamtethered150211Pistol Bullet51.9%15-----
Tunnel Dwellernpc_tunneldwellerspawned125144Rope28.5%1 to 3-----
Tunnel Dwellernpc_tunneldweller125144Rope28.5%1 to 3-----
Underwater Dwellernpc_underwaterdweller125144Rope28.5%1 to 3-----
Junkpile Scientistscientistnpc_junkpile_pistol11516Flare23.6%4 to 6----50%-
Scientist (Pistol)scientistnpc_full_pistol11518Flare36.3%4 to 6----50%-
Water Well Shopkeeperwaterwell_shopkeeper100----30%30%30%30%30%
PT Boat Scientistscientistnpc_ptboat2518Flare36.3%4 to 6-----
RHIB Scientistscientistnpc_rhib2518Flare36.3%4 to 6-----

Animals (15)

Wildlife takes extra damage from the right melee type, which is where the negative numbers come from.

NPCHealthDropsMost likely dropChanceAmountBulletExplosionSlashStabBlunt
Crocodilecrocodile450----30%--50%-100%-100%
Polar Bearpolarbear420--------50%-
Ridable Horseridablehorse400-------25%-25%-
Bearbear325--------50%-
Pantherpanther240----30%--50%-100%-100%
Tigertiger240----30%--50%-100%-100%
Boarboar150-------25%-50%-
Stagstag150--------50%-
Wolfwolf2150-------25%-50%-
Sharksimpleshark148------50%50%50%
Chicken Coop Chickensimplechicken.entity100---------
Bee Swarmbeeswarm60---------
Snakesnake.entity50---------
Chickenchicken25---------
Zombiezombie1---------

Everything else (1)

Odds and ends that fit none of the groups above.

NPCHealthDropsMost likely dropChanceAmountBulletExplosionSlashStabBlunt
Frankenstein Petfrankensteinpet150---------

Resistance is how much of that damage type the NPC ignores, so 100% means it takes none at all. A blank means no reduction, and a negative number means it takes that much extra: a bear at -50% stab eats half again as much damage from a spear. The drops column counts the distinct items an NPC can spawn carrying, not how many it drops at once.

Read from the Rust dedicated server files, build 24613624.