Puzzles by keycard

You usually find a card before you decide where to spend it. Every puzzle is grouped by the card it wants, with the fuses to bring and what is behind the door.

Green keycard

MonumentFuse boxDoors it opensOther cards on the same run
HarborFuseBox1None
Military TunnelFuseBox Entrance2None
Large HarborFuseBox1None
AirfieldFuseBox Surface4None
Ferry TerminalFuseBox1None
Train YardFuseBox2Blue keycard
RadtownFuseBox1None
Satellite DishFuseBox1None
Radtown Small 3FuseBox2None
The DomeFuseBox1None

Blue keycard

MonumentFuse boxDoors it opensOther cards on the same run
Power PlantFuseBox Control Room2None
AirfieldFuseBox Armory1None
Train YardFuseBox2Green keycard
Water Treatment PlantFuseBox1None

Red keycard

MonumentFuse boxDoors it opensOther cards on the same run
Launch SiteFuseBox4None
Launch SiteFuseBox4None
Military TunnelFuseBox A2None

Traced from each monument's own wiring: every fuse box followed along its power outputs to the card readers and doors on the other end. One card of each colour is enough, since a reader does not consume it.