What happens when you get hit?
Your outfit
0 of 7 clothing slotsNothing equipped. Pick a kit or add pieces below.
One hit at 0 m
Change attackAssault Rifle · 5.56 Rifle Ammo
Vanilla PvP · 100 HP · full-condition gear · no attachments
Head
- Damage
- 100
- HP left
- 0
- Damage reduction
- 0 %
Upper body
Chest, stomach, arms and hands
- Damage
- 50
- HP left
- 50
- Damage reduction
- 0 %
Legs
Legs and feet
- Damage
- 37.5
- HP left
- 62.5
- Damage reduction
- 0 %
How this hit is calculated
Each projectile damage type × weapon scale × distance multiplier × hit-area multiplier × (1 − protection for that type). Only pieces covering that region add protection.
Before armour and hit region: 50. Damage falloff: 20-100 m of travel
Damage types after protection
- Head: Bullet 100 (0 % damage reduction)
- Upper body: Bullet 50 (0 % damage reduction)
- Legs: Bullet 37.5 (0 % damage reduction)
Bleeding, wounding, shields, cover, penetration, armour inserts and server modifiers are not included. Remaining HP is not a kill or survival prediction.
- Metal Facemask
50 % bullet · head
- Coffee Can Helmet
35 % bullet · head
- Wolf Headdress
30 % bullet · head
- Bandana Mask
5 % bullet · head
- Hoodie
20 % bullet · upper body
- Pants
15 % bullet · legs
- Road Sign Jacket
20 % bullet · upper body
- Road Sign Kilt
20 % bullet · legs
- Metal Chest Plate
25 % bullet · upper body
- Boots
10 % bullet · legs
- Tactical Gloves
10 % bullet · upper body
- Hazmat Suit
30 % bullet · head, upper body, legs
Calculator mechanics come from this server build.
Game data: build 25083359, captured 5 Sept 2026. Sources and dates.
Compare all 129 armour piecesBullet, melee, explosion, radiation, cold and fire protection
These are individual-piece comparison values. Bullet protection adds only across pieces covering the hit region, not your whole outfit. Negative protection increases the corresponding damage or exposure.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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