Workbench upgrades

Ten upgrades that change how a bench crafts. None can be crafted or researched; nine drop from crates.

Where they go

Every bench a player places takes 10 upgrades, including the tier 1 bench and the Engineering Workbench.

  • Any upgrade fits any of the four benches, one of each per bench.
  • Installed upgrades change the bench's look, so anyone inside your base can see them.
  • Monument benches take no upgrades at all, including the ones at Outpost.

The four benches

BenchHealthWith Reinforced
Workbench Level 15001,000
Workbench Level 25001,000
Workbench Level 37501,500
Engineering Workbench5001,000

The ten upgrades

Accelerated Workbench Upgrade

Crafting speed increases by 25% for each item already completed in the same batch.

Raw game values
speedBonusPerItem
0.25
maxSpeedMultiplier
0.25

Whether 0.25 caps the total bonus at 25% or floors craft time at a quarter, which is four times faster. The two readings differ by a factor of sixteen.

Locked Crate 6.25%, Elite Crate 3.75%

Comfort Workbench Upgrade

Provides a 100% comfort zone around the workbench for those long crafting sessions.

Raw game values
comfortLevel
1

What a comfort level of 1.0 does to healing and stress, which is a system this wiki has not extracted.

Normal Crate 0.63%

Defensive Workbench Upgrade

Armor or clothing compatible with insert slots will roll an additional slot when crafted using this upgrade.

Raw game values
bonusSlots
1

Which crafted items receive the extra slot, and whether it applies at craft time only. It is an armour insert slot on the crafted item, not an eleventh bench slot.

Normal Crate 0.63%

Efficiency Workbench Upgrade

10% chance to produce a free bonus item when crafting in batches. Ineffective when crafting explosive and raid related items.

Raw game values
bonusChance
0.1

What a hit on the 10% actually produces: a duplicate output, refunded ingredients, or something else.

Military Crate 1.67%, Underwater Lab Military Crate 1.67%

Prototype Workbench Upgrade

Allows unlocking any tech tree item regardless of progression. Cost is doubled and there is a 25% chance of failure that still consumes resources.

Raw game values
costMultiplier
2
failChance
0.25

What a success yields, beyond costing twice as much and failing a quarter of the time.

Military Crate 1.67%, Underwater Lab Military Crate 1.67%

Range Workbench Upgrade

Doubles the workbench crafting radius, letting you craft from twice as far away.

Raw game values
rangeMultiplier
2

Whether doubling the range scales all three axes of the bench's craft area or only the horizontal ones.

Normal Crate 0.63%

Recycle Bin Workbench Upgrade

Crafting at a workbench with this upgrade has a chance to refund up to 10% of the ingredient costs back to you in raw material form.

Raw game values
maxRefundFraction
0.1

What the 10% is a fraction of: the recipe cost, the item's recycle value, or the stack.

Normal Crate 0.63%

Reinforced Workbench Upgrade

Increases the workbench's max HP by 150% and grants explosive damage resistance.

In-game text says 150%; measured values double bench health.

Raw game values
healthBonusLevel1
500
healthBonusLevel2
500
healthBonusLevel3
750
healthBonusIOBench
500
explosiveResistance
0.2

Military Crate 1.67%, Underwater Lab Military Crate 1.67%

Salvage Workbench Upgrade

Reduces the scrap cost of all tech tree unlocks at this bench by 20%.

Raw game values
costReduction
0.2

The absolute Scrap prices the 20% applies to. This wiki does not publish tech tree prices, because a node can request a runtime fallback.

Locked Crate 6.25%, Elite Crate 3.75%

Surplus Workbench Upgrade

20% chance to produce a random surplus part (1-8) when crafting. Surplus parts are used in special alternate recipes.

No reachable source in this build

What Reinforced actually does

It doubles every bench's max health and cuts explosive damage by 20%, applied after the bench's own protection. It raises the maximum without healing: a bench at 300 health stays at 300.

The in-game text says 150%. The shipped values give 100%, so the description and the numbers disagree; we publish the numbers.

What Efficiency will not touch 11

11 items are excluded from the Efficiency upgrade in the game files. Raiding materials, mostly. The seeker rocket is not on the list.

Surplus is not obtainable in this build

The item exists and its loot assets ship, but nothing references them, so no container can drop it. Its component also carries no effect values at all. Several wikis list it as a Locked Crate or Elite Crate drop; in these game files it is neither.

What we could not source 9

These are values the game ships without shipping their meaning, so we print the number and the field it came from rather than inventing an explanation. Nothing below is a guess we are hiding.

  • Accelerated Workbench Upgrade

    Whether 0.25 caps the total bonus at 25% or floors craft time at a quarter, which is four times faster. The two readings differ by a factor of sixteen.

    Field: maxSpeedMultiplier
    To settle it: Time a five item batch in game, or read the clamp in the shipped assembly.

  • Comfort Workbench Upgrade

    What a comfort level of 1.0 does to healing and stress, which is a system this wiki has not extracted.

    Field: comfortLevel
    To settle it: Extract Rust's comfort system as its own dataset.

  • Defensive Workbench Upgrade

    Which crafted items receive the extra slot, and whether it applies at craft time only. It is an armour insert slot on the crafted item, not an eleventh bench slot.

    Field: bonusSlots
    To settle it: Read the ItemModContainerArmorSlot callers in the shipped assembly.

  • Efficiency Workbench Upgrade

    What a hit on the 10% actually produces: a duplicate output, refunded ingredients, or something else.

    Field: bonusChance
    To settle it: Read ItemModWorkbenchEfficiency in the shipped assembly, or craft a large batch and count.

  • Prototype Workbench Upgrade

    What a success yields, beyond costing twice as much and failing a quarter of the time.

    Field: costMultiplier, failChance
    To settle it: Read ItemModWorkbenchPrototype in the shipped assembly.

  • Range Workbench Upgrade

    Whether doubling the range scales all three axes of the bench's craft area or only the horizontal ones.

    Field: rangeMultiplier
    To settle it: Read the workbench trigger consumer in the shipped assembly.

  • Recycle Bin Workbench Upgrade

    What the 10% is a fraction of: the recipe cost, the item's recycle value, or the stack.

    Field: maxRefundFraction
    To settle it: Read the recycle bin refund path in the shipped assembly.

  • Salvage Workbench Upgrade

    The absolute Scrap prices the 20% applies to. This wiki does not publish tech tree prices, because a node can request a runtime fallback.

    Field: costReduction
    To settle it: Out of scope by site policy, not a data hole.

  • Surplus Workbench Upgrade

    What this upgrade does. Its component serialises no effect values at all, so the item description is the only shipped source.

    Field: none
    To settle it: Read ItemModWorkbenchSurplus in the shipped assembly. An empty class body is itself the answer.

Modded servers can switch the upgrade panel off with useLegacyWorkbenchInteraction.

Client data: build 25129251, captured 6 Sept 2026. Sources and dates.

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