Skin
Baseball Bat
Behaves as mace. It is a skin, not a separate item.
- Damage
- 60
- Swing time
- 2s
- Stack size
- 1
Stats
Melee stats
- Damage
- 60
- Swing every
- 2s
- Damage a second
- 30
- Reach
- 1.5m
- Damage type
- Blunt 60
Gameplay details
- Stack size
- 1
- Durability
- 200
- Repairable
- Yes
- Despawns after
- 20 min
Technical details
- Category
- Weapon
- Item id
- -2,026,042,603
- Shortname
- mace.baseballbat
- Has skins
- No
In-game description
A baseball bat wrapped in barbed wire
How to get
Sources
- Reskin of another item
- Steam store or DLC
Research
Research
At a research table.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 50 | 60 to 61 | 40 | 75 | |
| 25 | 30 to 31 | 20 | 37 to 38 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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