Nailgun

Base damage
18
Rate of fire
400 RPM
Magazine
16 rounds

Crafting

Recipe

Requirements

Workbench
Craft time
30s
Blueprint
Known by default
Research

Ingredients

  • 75
  • 15

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
37 to 38453056 to 57
1012815
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 15
  • 3
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Weapon stats

Damage
18
Rate of fire
400 rounds a minute
Damage a second
120
Magazine
16
Reload
3.1s
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
20 min
Technical details
Category
Weapon
Item id
1,953,903,201
Shortname
pistol.nailgun
Has skins
No
In-game description

A construction tool turned deadly.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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