Paintball Overalls
- Bullet
- 25%
- Radiation
- 15%
- Cold
- 50%
Crafting
Recipe
How to get
Sources
- Steam store or DLC
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 30 | 36 | 24 | 45 | |
| 1 | 1 to 2 | 0 to 1 | 1 to 2 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Protection
| Damage type | Reduced by |
|---|---|
| Bullet | 25% |
| Arrow | 30% |
| Slash | 30% |
| Blunt | 30% |
| Stab | 30% |
| Explosion | 30% |
| Bite | 50% |
| Radiation | 15% |
| Cold | 50% |
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 5 min
Technical details
- Category
- Attire
- Item id
- -1,014,934,560
- Shortname
- paintballoveralls.suit
- Has skins
- No
In-game description
A set of paintball overalls.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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