Scientist
Bandit Camp Shopkeeper
10000 health, and no loot table of its own.
- Health
- 10000
- Family
- Scientist
- Loadouts
- 2
- Component class
- NPCShopKeeper
- Prefab
- bandit_shopkeeper
Damage resistances
| Damage type | Resistance | Damage taken |
|---|---|---|
| Bullet | 100% | 0% |
| Explosion | 100% | 0% |
| Slash | 100% | 0% |
| Stab | 100% | 0% |
| Blunt | 100% | 0% |
| Arrow | 100% | 0% |
| Bite | 100% | 0% |
Resistance is the share of that damage type the Bandit Camp Shopkeeper ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.
Drops
The Bandit Camp Shopkeeper has no loot table of its own in the game files, so killing one drops nothing directly.
Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.