Crafting
Recipe
How to get
Loot 2 sources
Chance of at least one.
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Hunting Bow. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 100 | 120 to 121 | 80 | 150 | |
| 25 | 30 to 31 | 20 | 37 to 38 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Weapon stats
- Rate of fire
- 48 rounds a minute
- Damage a second
- 40
- Magazine
- 1
- Reload
- 1s
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 50
- Repairable
- Yes
- Despawns after
- 5 min
Technical details
- Category
- Weapon
- Item id
- 1,443,579,727
- Shortname
- bow.hunting
- Has skins
- Yes
In-game description
Hunting Bow, useful for short to medium range combat and hunting.
Skin variants
Separate items that work like Hunting Bow.
Workshop skins
Top 24 of 93, most traded first. Browse all skins
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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