Skin
Jungle Rock
Behaves as rock. It is a skin, not a separate item.
- Damage
- 10
- Swing time
- 1.3s
- Stack size
- 1
Stats
Melee stats
- Damage
- 10
- Swing every
- 1.3s
- Damage a second
- 7.7
- Reach
- 1.25m
- Damage type
- Blunt 10
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Despawns after
- 5 min
Technical details
- Category
- Tool
- Item id
- 1,350,707,894
- Shortname
- jungle.rock
- Has skins
- No
In-game description
A Jungle Rock. The most basic melee weapon and gathering tool.
How to get
Sources
- Reskin of another item
Research
Research
At a research table.
Recycling
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 5 | 6 | 4 | 7 to 8 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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