Skin

M15 Semi-Automatic Pistol

Behaves as pistol.semiauto. It is a skin, not a separate item.

Base damage
40
Rate of fire
400 RPM
Magazine
10 rounds

Stats

Weapon stats

Damage
40
Rate of fire
400 rounds a minute
Damage a second
266.7
Magazine
10
Reload
2.9s
Damage multiplier
0.8x the round

Ammo it can chamber

RoundDamage a shotDamage a second
44.8298.7
40266.7
40266.7
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
40 min
Technical details
Category
Weapon
Item id
1,673,224,590
Shortname
pistol.semiauto.a.m15
Has skins
No
In-game description

A special issue Air Force semi-automatic pistol, fires rapidly and with good accuracy.

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
0 to 10 to 10 to 10 to 1
33 to 42 to 34 to 5
0 to 10 to 10 to 10 to 1
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 3
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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