Boss
Bradley APC
1000 health, and it drops 3 crates rather than carrying loot itself.
- Health
- 1000
- Family
- Boss
- Component class
- BradleyAPC
- Prefab
- bradleyapc
Damage resistances
| Damage type | Resistance | Damage taken |
|---|---|---|
| Bullet | 100% | 0% |
| Explosion | 65% | 35% |
| Slash | 100% | 0% |
| Stab | 100% | 0% |
| Blunt | 100% | 0% |
| Arrow | 100% | 0% |
| Bite | 100% | 0% |
Resistance is the share of that damage type the Bradley APC ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.
Drops
The Bradley APC has no loot table of its own in the game files, so killing one drops nothing directly. The loot comes from the crates it leaves behind.
How to kill it
Guns do nothing to a Bradley APC. Its armour is total against bullets, arrows and melee, so the only thing that hurts it is explosive or anti-vehicle damage. Bring rockets.
Explosives
| Explosive | Amount | Damage each |
|---|---|---|
| 6 | 192.5 | |
| 7 | 160.5 | |
| 11 | 96.3 | |
| 39 | 26.3 | |
| 40 | 25.0 | |
| 82 | 12.3 |
Crew
Bradley APC drops scientists as it burns down: 2 at 80% health, 4 at 60% health, 6 at 40% health. They arrive while you are still shooting, so the fight is not just the vehicle.
Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.
Crates
Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.