Boss

Bradley APC

1000 health, and it drops 3 crates rather than carrying loot itself.

Health
1000
Family
Boss
Component class
BradleyAPC
Prefab
bradleyapc

Damage resistances

Damage typeResistanceDamage taken
Bullet100%0%
Explosion65%35%
Slash100%0%
Stab100%0%
Blunt100%0%
Arrow100%0%
Bite100%0%

Resistance is the share of that damage type the Bradley APC ignores, so 100% means it takes none of it at all. Damage types not listed here get through in full.

Drops

The Bradley APC has no loot table of its own in the game files, so killing one drops nothing directly. The loot comes from the crates it leaves behind.

How to kill it

Guns do nothing to a Bradley APC. Its armour is total against bullets, arrows and melee, so the only thing that hurts it is explosive or anti-vehicle damage. Bring rockets.

Explosives

ExplosiveAmountDamage each
Timed Explosive Charge6192.5
High Velocity Rocket7160.5
Rocket1196.3
Satchel Charge3926.3
F1 Grenade4025.0
40mm HE Grenade8212.3

Crew

Bradley APC drops scientists as it burns down: 2 at 80% health, 4 at 60% health, 6 at 40% health. They arrive while you are still shooting, so the fight is not just the vehicle.

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Crates

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.