Armored Cockpit Vehicle Module
- Crafting
- Workbench level 3
- Research
- 60 Scrap
- Durability
- 700
Crafting
Recipe
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 75 | 90 | 60 | 112 to 113 | |
| 2 to 3 | 3 | 2 | 3 to 4 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- None, it repairs to full forever
- Blueprint needed
- Yes
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Gameplay details
- Stack size
- 1
- Durability
- 700
- Repairable
- Yes
- Despawns after
- 40 min
Technical details
- Category
- Component
- Item id
- 1,874,610,722
- Shortname
- vehicle.1mod.cockpit.armored
- Has skins
- No
In-game description
Single module armored cockpit for a driver and one passenger.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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