Workbench Level 3
This allows you to craft and unlock items requiring workbench level 3
workbench3
How to get it
- Crafted
- Worn by NPCs Industrial
Repair
At a repair bench, fully worn: 200 Metal Fragments, 20 High Quality Metal, 1 Advanced Blueprint Fragment. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 500 Metal Fragments, 50 High Quality Metal, 2 to 3 Advanced Blueprint Fragment | 5s |
| Barrel recycler40% back | 400 Metal Fragments, 40 High Quality Metal, 2 Advanced Blueprint Fragment | 8s |
| Powered recycler75% back | 750 Metal Fragments, 75 High Quality Metal, 3 to 4 Advanced Blueprint Fragment | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Items
- Stack size
- 1
- Durability
- 1
- Repairable
- Yes
- Research table
- 10 scrap
- Despawns after
- 20 min
- Decays
- starts after 48h, gone 96h later
- Item id
- -1607980696
- Has skins
- No
Workbench level 2 · 1m · known by default
Workbench Level 3 has 750 health and ignores 50% of explosion damage.
417 x Handmade Shell for 2,085 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x Timed Explosive Charge for 6,600 sulfur, about 13s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 3 | 13s | 9,000 Charcoal, 6,600 Sulfur, 600 Metal Fragments | 6,600 | |
| 6 | 31s | 11,700 Charcoal, 8,400 Sulfur, 600 Metal Fragments | 8,400 | |
| 10 | 20s | 13,500 Charcoal, 9,000 Sulfur, 1,000 Metal Fragments | 9,000 | |
| 19 | 31s | 13,680 Charcoal, 9,120 Sulfur, 1,520 Metal Fragments | 9,120 | |
| 19 | 31s | 13,680 Charcoal, 9,120 Sulfur, 1,520 Metal Fragments | 9,120 | |
High Velocity RocketSplash 3.5m | 46 | 56s | 13,800 Charcoal, 9,200 Sulfur, 920 Scrap | 9,200 |
Beancan GrenadeSplash 4.5m | 89 | 1m 33s | 16,020 Charcoal, 10,680 Sulfur, 1,780 Metal Fragments | 10,680 |
F1 GrenadeSplash 6m | 429 | 7m 12s | 38,610 Charcoal, 25,740 Sulfur, 10,725 Metal Fragments | 25,740 |
| 42 | 50s | 42 40mm HE Grenade | - |
A workbench level 3 has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.