Workbench Level 3

Health
750
Crafting
Workbench level 2
Research
10 Scrap

Crafting

Recipe

Requirements

Workbench
Craft time
1m
Blueprint
Known by default
Research

Ingredients

  • 1,000
  • 100
  • 5

Workbench upgrade

Upgrade slots

This bench holds 10 upgrades. Monument benches hold none.

Health 750, or 1500 with the Reinforced upgrade installed.

Compare all ten workbench upgrades

Raiding

Ignores 50% of explosion damage.

Lowest sulfur · single tool

Explosive · Workbench Level 3 · 10 matching methods

Attached
Cost
About 13s
Plan multiple targets →
Raid toolAmountTime to raidSulfurRaw materials
AttachedNo wall splash
313s6,600
LooseNo wall splash
313s6,600
UsingSplash 3.8m
631s8,400
DeployedSplash 4m
1020s9,000
AttachedNo wall splash
1931s9,120
LooseNo wall splash
1931s9,120
Splash 3.5m
4656s9,200
Splash 4.5m
891m 33s10,680
Splash 6m
4297m 12s25,740
UsingSplash 4m
4250s-

One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.

How counts and times are worked out

The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.

Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
500600400750
5060 to 614075
2 to 3323 to 4
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 200
  • 20
  • 1
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Gameplay details

Stack size
1
Durability
1
Repairable
Yes
Despawns after
20 min
Decays
starts after 48h, gone 96h later

What to know

  • Workbench crafting uses fragments, not Scrap

    Workbench recipes no longer consume Scrap. Level 2 requires 5 Basic Blueprint Fragments; level 3 requires 5 Advanced Blueprint Fragments, alongside the other listed materials. Scrap is still used for research.

Sources for this note

Rust PC · Vanilla

Technical details
Category
Items
Item id
-1,607,980,696
Shortname
workbench3
Has skins
No
In-game description

This allows you to craft and unlock items requiring workbench level 3

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

Suggest a change

Spotted a wrong number, a missing source or an outdated note? Tell us what to fix on this page. A staff member reads every suggestion.

This page: /item/workbench-level-3

10 to 4,000 characters. Say what is wrong and what it should be.

A link that backs the change, for example a Facepunch commit or a wiki page.

Email or Discord handle if you want a reply. Never shown publicly.

We store your suggestion and, if you give it, your contact. To stop spam we keep a pseudonymous daily hash of your IP address for 30 days. Suggestions are deleted after 12 months. Privacy policy

By sending a suggestion, you accept the terms of use.

Comments

Loading comments…