Blunderbuss
SkinA Shotgun with two barrels allowing two shots to be fired in quick succession before needing to reload.
Behaves as shotgun.double. It is a skin, not a separate item.
blunderbuss
How to get it
- Reskin of another item shotgun.double
- Steam store or DLC
Weapon stats
- Damage
- 180 with Handmade Shell
- Rate of fire
- 120 rounds a minute
- Damage a second
- 360
- Magazine
- 2
- Reload
- 5.5s
- Effective range
- 1m
Ammo it can chamber
| Round | Damage a shot | Damage a second |
|---|---|---|
| 12 Gauge Buckshot14 pellets | 210 | 420 |
| Handmade Shell20 pellets | 180 | 360 |
| 12 Gauge Incendiary Shell10 pellets | 150 | 300 |
| 12 Gauge Slug | 80 | 160 |
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Repair
At a repair bench, fully worn: 35 Metal Fragments, 1 High Quality Metal. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 87 to 88 Metal Fragments, 1 Metal Pipe | 5s |
| Barrel recycler40% back | 70 Metal Fragments, 0 to 1 Metal Pipe | 8s |
| Powered recycler75% back | 131 to 132 Metal Fragments, 1 to 2 Metal Pipe | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Weapon
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 40 min
- Item id
- -880412831
- Has skins
- No
Values read from the Rust dedicated server files, build 24613624.