Crafting
Recipe
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 37 to 38 | 45 | 30 | 56 to 57 | |
| 15 | 18 | 12 | 22 to 23 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Weapon stats
- Rate of fire
- 40 rounds a minute
- Damage a second
- 120
- Magazine
- 1
- Reload
- 2s
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 50
- Repairable
- Yes
- Despawns after
- 5 min
Technical details
- Category
- Weapon
- Item id
- -75,944,661
- Shortname
- pistol.eoka
- Has skins
- No
In-game description
A very cheap, very ineffective, and very unreliable pistol that fires shells.
Workshop skins
Most traded first.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.
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