Monument

Large Harbor

82 loot spawners placing 8 container types, gated behind green keycard.

Green keycard

Puzzle

Bring 1 electrical fuse and green keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.

Each fuse box, and what it opens

Fuse boxCard it needsDoors it opens
FuseBoxGreen keycard1

Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.

Green keycard readers
1
Fuse boxes
1
Buttons
1

What solving it opens

  • Crates Spawner Tier2
  • Card Spawner Blue
  • Door Barricade A Spawner
  • Fragment Spawner

Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.

Map

Find

Usable here

  • 1 Recycler

Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.

What spawns here

ContainerSpawn pointsUp at onceRespawnBest spawner share
Normal Crate2215.630 to 37 min100%
Oil Barrel161030 to 37 min100%
Basicblueprintfragment Singlepickup11-100%
Door Barricade A11-100%
Keycard Blue Pickup11-100%
Military Crate206.430 to 37 min50%
Blue Loot Barrel4117.530 to 37 min50%
Yellow Loot Barrel4117.530 to 37 min50%

Contents

Recycler
1
Loot spawn
82
Puzzle reset
4
Button
1
Fuse box
4
Card reader
1

1 more marker is part of this monument but sit at their module origin rather than a fixed spot, so they are counted here and left off the map.

Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.