Military Crate

Health
250
Slots
6
Possible drops
112

Where to find it

Numbers are spawner counts; any spawner can be empty or hold another container.

Likely drops

Chance per fresh container.

  • 100.0%
  • 20.0%
  • 16.7%
  • 16.7%
  • 16.7%
  • 13.3%
  • 10.0%
  • 8.73%
  • 7.14%
  • 6.00%
  • 5.00%
  • 5.00%

Open one

Simulates vanilla loot, including guaranteed scrap and item bundles.
All 112 drops

Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.

ItemChanceAmountCondition
100.0%8Full
20.0%1Full
16.7%2 to 4Full
16.7%5 to 6Full
16.7%15 to 25Full
13.3%1Full
10.0%1Full
8.73%1Full
7.14%1Full
6.00%1Full
5.00%1Full
5.00%1Full
1.67%1Full
1.67%1Full
1.67%1Full
1.21%1Full
1.00%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%1Full
0.42%10 to 6 of 300 (0 to 2%)
0.42%1Full
0.42%110 of 100 (10%)
0.42%1Full
0.42%1Full
0.42%1Full
0.42%110 of 100 (10%)
0.42%1Full
0.42%1Full
0.42%1Full
0.42%11 to 3 of 100 (1 to 3%)
0.42%110 to 20 of 100 (10 to 20%)
0.42%110 to 20 of 100 (10 to 20%)
0.42%110 to 20 of 100 (10 to 20%)
0.42%1Full
0.42%110 to 20 of 100 (10 to 20%)
How the rolls work

Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.

  • LootSpawn.Components.Tier3 1 roll
  • WorkbenchTier_2 1 roll, fires 40.0% of the time
  • supply.signal 1 roll, fires 1.00% of the time
  • LargeBackpack 1 roll, fires 5.00% of the time
  • MetalPlateInsert 1 roll, fires 5.00% of the time
  • basicblueprintfragmentloot_single 1 roll, fires 10.0% of the time
  • WorkbenchUpgrades.Medium 1 roll, fires 5.00% of the time
  • HeavyFuse 1 roll, fires 6.00% of the time

Technical prefab

crate_normal

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

Suggest a change

Spotted a wrong number, a missing source or an outdated note? Tell us what to fix on this page. A staff member reads every suggestion.

This page: /container/military-crate

10 to 4,000 characters. Say what is wrong and what it should be.

A link that backs the change, for example a Facepunch commit or a wiki page.

Email or Discord handle if you want a reply. Never shown publicly.

We store your suggestion and, if you give it, your contact. To stop spam we keep a pseudonymous daily hash of your IP address for 30 days. Suggestions are deleted after 12 months. Privacy policy

By sending a suggestion, you accept the terms of use.

Comments

Loading comments…