Loot table

Military Crate

These percentages are the chance a freshly spawned Military Crate contains at least one of the item. That is the same measure RustLabs and RustHelp publish, so the numbers are directly comparable. 111 items can turn up.

Health
250
Inventory slots
6
Loot tables rolled
8
Prefab
crate_normal

Drops

Chance is for the container as a whole: open one fresh Military Crate and this is how often you walk out with at least one. Items that sit in more than one of its tables are already combined. Amount is what a single drop gives when it lands.

ItemChanceAmountCondition
SMG Body16.7%1Full
Rifle Body16.7%1Full
Tech Trash16.7%2 to 4Full
Metal Pipe16.7%5 to 6Full
High Quality Metal16.7%15 to 25Full
Basic Blueprint Fragment10.0%1Full
Targeting Computer8.73%1Full
CCTV Camera7.14%1Full
Heavy Fuse6.00%1Full
Large Backpack5.00%1Full
Metal Armor Insert5.00%1Full
Prototype Workbench Upgrade1.67%1Full
Reinforced Workbench Upgrade1.67%1Full
Efficiency Workbench Upgrade1.67%1Full
Auto Turret1.21%1Full
Supply Signal1.00%1Full
Diver propulsion vehicle0.42%1Full
Roadsign Horse Armor0.42%1Full
High Quality Horse Shoes0.42%1Full
Mounted Ballista0.42%1Full
Ballista0.42%1Full
Battering Ram0.42%1Full
Catapult0.42%1Full
Ladder Hatch0.42%1Full
Triangle Ladder Hatch0.42%1Full
High External Stone Gate0.42%1Full
High External Stone Wall0.42%1Full
Prison Cell Gate0.42%1Full
Prison Cell Wall0.42%1Full
Garage Door0.42%1Full
Metal horizontal embrasure0.42%1Full
Metal Vertical embrasure0.42%1Full
Strengthened Glass Window0.42%1Full
Road Sign Gloves0.42%1Full
Coffee Can Helmet0.42%1Full
Heavy Plate Helmet0.42%1Full
Hoodie0.42%1Full
Heavy Plate Jacket0.42%1Full
Night Vision Goggles0.42%1Full
Heavy Plate Pants0.42%1Full
Road Sign Kilt0.42%1Full
Boots0.42%1Full
Hazmat Suit0.42%1Full
Road Sign Jacket0.42%1Full
Asbestos Armor Insert0.42%1Full
Lead Armor Insert0.42%1Full
Concrete Barricade0.42%1Full
Metal Barricade0.42%1Full
Computer Station0.42%1Full
Drone0.42%1Full
Elevator0.42%1Full
Large Furnace0.42%1Full
Homemade Landmine0.42%1Full
Locker0.42%1Full
Modular Car Lift0.42%1Full
Small Oil Refinery0.42%1Full
Smart Alarm0.42%1Full
Smart Switch0.42%1Full
Storage Monitor0.42%1Full
Large Rechargeable Battery0.42%1Full
Medium Rechargeable Battery0.42%1Full
Counter0.42%1Full
HBHF Sensor0.42%1Full
Laser Detector0.42%1Full
Digital Clock0.42%1Full
Electric Furnace0.42%1Full
AND Switch0.42%1Full
Memory Cell0.42%1Full
RAND Switch0.42%1Full
RF Broadcaster0.42%1Full
RF Receiver0.42%1Full
Small Generator0.42%1Full
Industrial Crafter0.42%1Full
Powered Water Purifier0.42%1Full
Seismic Sensor0.42%1Full
Tesla Coil0.42%1Full
Water Pump0.42%1Full
PTZ CCTV Camera0.42%1Full
Search Light0.42%1Full
Large Water Catcher0.42%1Full
Wind Turbine0.42%1Full
Parachute0.42%1Full
RF Transmitter0.42%1Full
Handcuffs0.42%1Full
Large Medkit0.42%1Full
Medical Syringe0.42%1Full
RF Pager0.42%1Full
Smoke Grenade0.42%1Full
Extended Magazine0.42%1Full
Gas Compression Overdrive0.42%1Full
Holosight0.42%1Full
Muzzle Boost0.42%1Full
Muzzle Brake0.42%1Full
Chainsaw0.42%1Full
F1 Grenade0.42%1Full
Flame Thrower0.42%10 to 6 of 300 (0 to 2%)
Flashbang0.42%1Full
High Caliber Revolver0.42%110 of 100 (10%)
Homing Missile Launcher0.42%1Full
Metal Shield0.42%1Full
Molotov Cocktail0.42%1Full
Python Revolver0.42%110 of 100 (10%)
Rocket Launcher0.42%1Full
Salvaged Axe0.42%1Full
Salvaged Icepick0.42%1Full
Pump Shotgun0.42%11 to 3 of 100 (1 to 3%)
Semi-Automatic Pistol0.42%110 to 20 of 100 (10 to 20%)
Semi-Automatic Rifle0.42%110 to 20 of 100 (10 to 20%)
Custom SMG0.42%110 to 20 of 100 (10 to 20%)
Longsword0.42%1Full
Thompson0.42%110 to 20 of 100 (10 to 20%)

Open one

This rolls the real tables rather than sampling the percentages above, so a run can hand you a rifle and its ammo together, or nothing at all.

Rolls the real loot tables, the same way the game does.

Where to find it

Monuments with a spawner for this container, most first. A spawner can be empty or hold a different container on any given wipe.

How the rolls work

A Military Crate does not draw from one list. Every time it spawns it runs the rolls below, and each roll takes a single entry out of its table. The count is how many times that table is rolled, and the percentage is how often the roll happens at all. Stacking those together is what produces the chances above.

  • LootSpawn.Components.Tier3 1 roll
  • WorkbenchTier_2 1 roll, fires 40.0% of the time
  • supply.signal 1 roll, fires 1.00% of the time
  • LargeBackpack 1 roll, fires 5.00% of the time
  • MetalPlateInsert 1 roll, fires 5.00% of the time
  • basicblueprintfragmentloot_single 1 roll, fires 10.0% of the time
  • WorkbenchUpgrades.Medium 1 roll, fires 5.00% of the time
  • HeavyFuse 1 roll, fires 6.00% of the time

Read from the Rust dedicated server loot tables, build 24613624. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage.