Normal Crate
- Health
- 150
- Slots
- 6
- Possible drops
- 123
Where to find it
Numbers are spawner counts; any spawner can be empty or hold another container.
Launch Site x83Missile Silo x31Airfield x30Power Plant x27Train Yard x27Water Treatment Plant x26Large Harbor x22Large Oil Rig x21Ferry Terminal x20Sewer Branch x20Giant Excavator Pit x18Harbor x18Arctic Research Base x17Radtown x17Military Tunnel x15Satellite Dish x13The Dome x13Junkyard x12Warehouse x10Gas Station 1 x9Supermarket 1 x9Small Oil Rig x8Jungle Ziggurat A x6Lighthouse x5Abandoned Cabins x4Jungle Ruins A x3Jungle Ruins B x3Jungle Ruins C x3Jungle Ruins D x3Jungle Ruins E x3Underwater Lab A x1Underwater Lab B x1Underwater Lab C x1Underwater Lab D x1
Likely drops
Chance per fresh container.
Open one
Simulates vanilla loot, including guaranteed scrap and item bundles.
All 123 drops
Chance covers all loot rolls before inventory limits. Full containers can discard rolled items; bonus scrap drops beside them. Amount is per successful drop.
How the rolls work
Read from the dedicated server’s own loot tables. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage. Guaranteed scrap is added separately after those rolls.
- LootSpawn.Components.Tier2 1 roll
- WorkbenchTier_1 1 roll, fires 40.0% of the time
- Radsuit 1 roll, fires 4.00% of the time
- diving 1 roll, fires 10.0% of the time
- Collection 1 roll, fires 15.0% of the time
- WorkbenchUpgrades.Low 1 roll, fires 2.50% of the time
- HeavyFuse 1 roll, fires 3.00% of the time
Technical prefab
crate_normal_2
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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