Monument

Water Treatment Plant

53 loot spawners placing 10 container types, gated behind blue keycard and green keycard.

Blue keycardGreen keycard

Puzzle

Bring 1 electrical fuse and blue keycard, green keycard. One of each is enough; keycards are not used up by a reader. The puzzle resets 30 minutes after the last player leaves.

Each fuse box, and what it opens

Fuse boxCard it needsDoors it opens
FuseBoxBlue keycard1

Traced through the monument’s own wiring: each fuse box followed along its power outputs to the card readers and doors on the other end.

Blue keycard readers
1
Green keycard readers
1
Fuse boxes
1
Timer switches
1
Buttons
3

What solving it opens

  • Crate Spawner Warehouse
  • Basic BP Fragment Spawner
  • Fragment Spawner
  • Card Spawner Red
  • Crate Spawner Control Room

Every reader, fuse box, timer and button is marked on the map above, so the route is the map rather than a wall of text.

Map

Find

Usable here

  • 1 Recycler
  • 2 Repair benches

Counted from the monument’s own layout, so this is what is physically there rather than what a guide remembers being there.

What spawns here

ContainerSpawn pointsUp at onceRespawnBest spawner share
Keycard Red Pickup11-100%
Diesel Collectable4315 to 20 min100%
Basicblueprintfragment Singlepickup11-100%
Basicblueprintfragment Pickup11-100%
Normal Crate262030 to 37 min80%
Yellow Loot Barrel157.830 to 37 min60%
Medical Crate5330 to 37 min60%
Blue Loot Barrel155.230 to 37 min40%
Food Crate5230 to 37 min40%
Military Crate26530 to 37 min20%

Contents

Repair bench
2
Recycler
1
Timer
1
Card reader
2
Button
3
Puzzle reset
2
Fuse box
3
Loot spawn
53

1 more marker is part of this monument but sit at their module origin rather than a fixed spot, so they are counted here and left off the map.

Positions and spawn tables read from the monument’s own scene in the Rust dedicated server files, build 24613624. Coordinates are metres in monument space, not world coordinates.