Rust电力计算器

使用取自游戏文件的电力数值,构建、测试并分享Rust电路。

玩家指南

由玩家制作,未经 RustFront 验证。请先在游戏中测试。

电源
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进阶 RustFront 指南

搭建所用

请至少保留一个电源被选中。

基础电路模板

电路编辑器

从列表中放置部件,然后将输出连接到输入。

工具
电线颜色
如何放置、连线和移动部件

从列表中选择一个部件,然后点击示意图即可放置。通过标题栏拖动部件,或选中后使用方向键移动。使用导线工具,或先选择输出再选择输入,即可连接部件。

选择一个部件,然后点击示意图中希望放置的位置;继续点击可放置更多。“在此添加”会将其放在下一个空位。

拖动空白区域可在示意图中移动。滚动条和方向键同样可用。

部件

电源

电池

配电

逻辑

传感器

防御

照明

工业

其他设备

0° · 0 m
20 rW
75%

每个示意图仅限一个电池。灰色接口不参与模拟。工业接口接受管道,而非电线。不支持反馈回路和记忆单元。

电池平衡

发电量20 rW
设备总需求10 rW
供电不足0

充电中 · 6 rW

输入
20 rW
当前负载
10 rW
电池输出上限
15 rW
维持当前负载所需输入
13 rW
无发电时的满电续航
40 分钟

已计入 80% 充电效率. 假设电池已充满。

电源输出为快照:正午的盈余并不能证明电路可以持续整日整夜运行。计时器时长和启动延迟不作模拟。

续航时间 · 模拟循环

一个游戏内日,先夜晚,从满电电池开始。日长和夜晚占比为假设值,可自行更改。 默认的昼夜时长为未经验证的估计值。请根据你的服务器进行调整。

1-1,440
0-100

白天45分钟 · 夜晚15分钟 · 每现实日24个周期

电池

可以撑过夜晚

夜晚40分钟后耗尽;夜晚持续15分钟。

白天25分钟内充满。

可持续:每个周期结束时都保持满电。

缺口

所有设备在白天和夜间都能获得所需的全部电量。

接线步骤 2
  1. 灰色 太阳能 Electric Output 小型蓄电池 Power In20 rW
  2. 灰色 小型蓄电池 Power Output 自动炮塔 Power In15 rW
需准备的部件 3
  • 太阳能× 1
  • 小型蓄电池× 1
  • 自动炮塔× 1
编写并发布指南

发布后,您的标题、说明、示意图和 Steam 显示名称将公开显示。 发布即表示您接受 使用条款。

电力参考

供电不足的设备会完全关闭

Rust 的输入电力是全有或全无的。未获得完整耗电量的设备会完全关闭,而不是缓慢运行;关闭期间它将不再请求电力。这就是为什么供电不足的电路不会慢慢耗尽电池,也是为什么多一盏灯就可能让旁边的设备关闭。

风力涡轮机按高度计算的输出

高度每增加 1 米贡献 1.5 rW,最高计至 50 米。游戏还会加入一个变化的风力项,并将结果上限设为 150 rW。下表仅显示在视野开阔条件下的高度贡献。

视野开阔时的高度贡献(不含风力项)
高度高度贡献
0 米0 rW
5 米7 rW
10 米15 rW
15 米22 rW
20 米30 rW
25 米37 rW
30 米45 rW
40 米60 rW
50 米75 rW

高度应从涡轮机底座量至其下方的地形或世界表面,而非海平面或屋顶。将涡轮机架高会增加这一距离。游戏在涡轮机初始化时缓存该值。净空同样重要:检测会针对其底座上方约 21 米处的一点,以及距其转子高度水平 15 米处的一点。水平方向每服务器运行一小时转动一次。若任一检测被遮挡,输出为零。

我们不公布平均输出。变化的风力项使用一个我们尚未验证其分布的噪声函数。仅当涡轮机视野开阔时,将高度贡献用于保守规划,并为中断保留电池储备。

太阳能板的计算方式

一块暴露且完好的太阳能板最多产生 20 rW。输出取决于其固定传感器与太阳之间的夹角,并随健康度缩放。约 73 度时停止,约 46 度时达到峰值。夜间或与太阳的连线被遮挡时输出为零。额外的安装高度可以清除遮挡,但不会增加功率倍率。

按太阳能板传感器与太阳之间夹角的输出
夹角输出
0 度20 rW
20 度20 rW
40 度20 rW
45 度20 rW
55 度13 rW
65 度6 rW
72 度0 rW
80 度0 rW

将集光面朝向白天可见的太阳轨迹。太阳轨迹随服务器的游戏内日期变化,因此在较长的清档周期内,最佳南北朝向也可能变化。你相对于地图中心的位置不会决定朝向。请在早晨、正午和傍晚用接线工具检查输出。20 rW的峰值不能证明一块太阳能板能让设备整夜运行;还需计入充电损耗、每日发电量和电池储备。

发电机和水车的输出

电源输出详情
小型燃油发电机40 rW14.4秒/个低品质燃油
水车60 rW流动水源提供 30 rW,人力踩踏时提供 60 rW. 在湖泊或沼泽中完全不产生电力,需要海洋或河流的水。

电池

电池只会消耗下游设备实际请求的电量,并以其自身输出为上限。充电所耗的电量多于能取回的电量:存入的电量只有 80% 会被储存。

电池输出最大输入满输出时自动炮塔
小型蓄电池15 rW60 rW27 分钟1
中型蓄电池50 rW200 rW3 小时5
大型蓄电池100 rW400 rW4 小时10

各设备的耗电量

134 个供电物品,数值取自游戏自身的代码,而非预制体字段。这一区别很重要:聚光灯在预制体中存储为 1,但实际耗电 5 rW。显示为 0 的设备运行不耗电。

设备耗电数值来源
防空炮台25 rWconstant in SamSite.ConsumptionAmount
特斯拉线圈25 rWceil(maxDamageOutput / powerToDamageRatio) in TeslaCoil, in float32
点唱机10 rWconstant in DeployableBoomBox.ConsumptionAmount
工业自动炮塔10 rWconstant in AutoTurret.ConsumptionAmount
探照灯10 rWconstant in SearchLight.ConsumptionAmount
音响10 rWconstant in DeployableBoomBox.ConsumptionAmount
自动炮塔10 rWconstant in AutoTurret.ConsumptionAmount
漏斗8 rWconstant in Hopper.ConsumptionAmount
大型动画霓虹灯牌7 rWprefab field powerConsumption read by NeonSign
大型霓虹灯牌6 rWprefab field powerConsumption read by NeonSign
冰箱5 rWprefab field PowerConsumption read by Fridge
车辆升降机5 rWconstant in ModularCarGarage.ConsumptionAmount
抽水泵5 rWprefab field PowerConsumption read by WaterPump
灯串5 rWconstant in StringLights.ConsumptionAmount
电力净水器5 rWprefab field PowerDrain read by PoweredWaterPurifier
电梯5 rWconstant in Elevator.ConsumptionAmount
豪华圣诞彩灯5 rWconstant in ChristmasLights.ConsumptionAmount
聚光灯5 rWconstant in OrientableLight.ConsumptionAmount
三脚架聚光灯5 rWconstant in OrientableLight.ConsumptionAmount
仙女灯串5 rWconstant in StringLights.ConsumptionAmount
中型动画霓虹灯牌5 rWprefab field powerConsumption read by NeonSign
自动售货机5 rWprefab field PowerConsumption read by VendingMachine
吊灯4 rWconstant in Chandelier.ConsumptionAmount
中型霓虹灯牌4 rWprefab field powerConsumption read by NeonSign
电加热器3 rWconstant in ElectricalHeater.ConsumptionAmount
电熔炉3 rWprefab field PowerConsumption read by ElectricFurnaceIO, on electricfurnace.io.prefab which ElectricOven.SpawnIOEnt spawns
工业电熔炉3 rWprefab field PowerConsumption read by ElectricFurnaceIO, on industrial_electric_furnace.io.prefab which ElectricOven.SpawnIOEnt spawns
监控摄像机3 rWconstant in CCTV_RC.ConsumptionAmount
全景摄像机3 rWconstant in CCTV_RC.ConsumptionAmount
点火器2 rWprefab field PowerConsumption read by Igniter
吊顶灯2 rWprefab field consumptionAmount read by CeilingLight
吊顶日光灯2 rWprefab field consumptionAmount read by CeilingLight
酒吧游戏迷你冰箱2 rWprefab field PowerConsumption read by Fridge
迷你冰箱2 rWprefab field PowerConsumption read by Fridge
洒水器2 rWconstant in Sprinkler.ConsumptionAmount
小型霓虹灯牌2 rWprefab field powerConsumption read by NeonSign
壁橱1 rWconstant in IOEntity.ConsumptionAmount
标靶1 rWconstant in ReactiveTarget.ConsumptionAmount
补光灯1 rWprefab field powerConsumption read by SimpleLight
存储监视器1 rWconstant in IOEntity.ConsumptionAmount
存储适配器1 rWconstant in IndustrialStorageAdaptor.ConsumptionAmount
大型露水收集器1 rWconstant in IOEntity.ConsumptionAmount
迪斯科地板1 rWconstant in IOEntity.ConsumptionAmount
迪斯科地板1 rWconstant in IOEntity.ConsumptionAmount
迪斯科球1 rWconstant in IOEntity.ConsumptionAmount
电话1 rWconstant in IOEntity.ConsumptionAmount
电缆隧道1 rWconstant in IOEntity.ConsumptionAmount
工业壁灯1 rWprefab field powerConsumption read by SimpleLight
工业传输器1 rWconstant in IOEntity.ConsumptionAmount
工业制作器1 rWconstant in IOEntity.ConsumptionAmount
红色工业壁灯1 rWprefab field powerConsumption read by SimpleLight
激光传感器1 rWconstant in IOEntity.ConsumptionAmount, BaseDetector defers to it
警笛灯1 rWconstant in IOEntity.ConsumptionAmount
警告音响1 rWconstant in IOEntity.ConsumptionAmount
净水器1 rWconstant in IOEntity.ConsumptionAmount
可绘制标靶1 rWconstant in ReactiveTarget.ConsumptionAmount
喇叭1 rWconstant in IOEntity.ConsumptionAmount
蓝色工业壁灯1 rWprefab field powerConsumption read by SimpleLight
绿色工业壁灯1 rWprefab field powerConsumption read by SimpleLight
门控器1 rWconstant in IOEntity.ConsumptionAmount
啤酒桶1 rWconstant in IOEntity.ConsumptionAmount
日光灯1 rWprefab field powerConsumption read by SimpleLight
闪光灯1 rWconstant in IOEntity.ConsumptionAmount
射频广播器1 rWconstant in IOEntity.ConsumptionAmount
射频接收器1 rWconstant in IOEntity.ConsumptionAmount
生命传感器1 rWconstant in IOEntity.ConsumptionAmount, BaseDetector defers to it
声控激光灯1 rWconstant in IOEntity.ConsumptionAmount
声控脉冲灯1 rWconstant in IOEntity.ConsumptionAmount
数字时钟1 rWconstant in IOEntity.ConsumptionAmount
水车1 rWconstant in IOEntity.ConsumptionAmount
台灯1 rWprefab field powerConsumption read by SimpleLight
小型露水收集器1 rWconstant in IOEntity.ConsumptionAmount
震动传感器1 rWconstant in IOEntity.ConsumptionAmount
智能警报1 rWconstant in IOEntity.ConsumptionAmount
Twitch Rivals霓虹灯牌1 rWprefab field powerConsumption read by SimpleLight
按钮免费constant in PressButton.ConsumptionAmount
测试发电机免费constant in ElectricGenerator.ConsumptionAmount
超大型艺术家画布免费constant in Signage.ConsumptionAmount
串联器免费constant in ElectricalCombiner.ConsumptionAmount
存储单元免费constant in ElectricalDFlipFlop.ConsumptionAmount
大型画框免费constant in Signage.ConsumptionAmount
大型木牌免费constant in Signage.ConsumptionAmount
大型蓄电池免费constant in ElectricBattery.ConsumptionAmount
大型艺术家画布免费constant in Signage.ConsumptionAmount
大型游泳池免费constant in PaddlingPool.ConsumptionAmount
单面村庄标牌免费constant in Signage.ConsumptionAmount
单向路标免费constant in Signage.ConsumptionAmount
电力分离器免费constant in ElectricalBranch.ConsumptionAmount
风力发电机免费constant in ElectricWindmill.ConsumptionAmount
工业分离器免费constant in Splitter.ConsumptionAmount
工业合并器免费constant in ElectricalCombiner.ConsumptionAmount
横向画框免费constant in Signage.ConsumptionAmount
华丽的双面吊牌免费constant in Signage.ConsumptionAmount
或门免费constant in ORSwitch.ConsumptionAmount
计时器免费constant in TimerSwitch.ConsumptionAmount
计数器免费constant in PowerCounter.ConsumptionAmount
巨型木牌免费constant in Signage.ConsumptionAmount
开关免费constant in ElectricSwitch.ConsumptionAmount
可绘制窗户免费constant in Signage.ConsumptionAmount
拦截器免费constant in ElectricalBlocker.ConsumptionAmount
立式艺术家画布免费constant in Signage.ConsumptionAmount
流体分离器免费constant in Splitter.ConsumptionAmount
流体合并器免费constant in ElectricalCombiner.ConsumptionAmount
流体开关&泵免费constant in FluidSwitch.ConsumptionAmount
命令方块免费constant in CommandBlock.ConsumptionAmount
频闪灯免费constant in StrobeLight.ConsumptionAmount
双面村庄标牌免费constant in Signage.ConsumptionAmount
双面吊牌免费constant in Signage.ConsumptionAmount
双向路标免费constant in Signage.ConsumptionAmount
随机门免费constant in ElectricalBlocker.ConsumptionAmount
太阳能免费constant in SolarPanel.ConsumptionAmount
特大型画框免费constant in Signage.ConsumptionAmount
特大型艺术家画布免费constant in Signage.ConsumptionAmount
线路分离器免费constant in Splitter.ConsumptionAmount
小型木牌免费constant in Signage.ConsumptionAmount
小型燃油发电机免费constant in FuelGenerator.ConsumptionAmount
小型蓄电池免费constant in ElectricBattery.ConsumptionAmount
小型艺术家画布免费constant in Signage.ConsumptionAmount
悬挂条幅免费constant in Signage.ConsumptionAmount
压力传感器免费constant in PressurePad.ConsumptionAmount
异或门免费constant in XORSwitch.ConsumptionAmount
幽灵音响免费constant in SpookySpeaker.ConsumptionAmount
游泳池免费constant in PaddlingPool.ConsumptionAmount
与门免费constant in ANDSwitch.ConsumptionAmount
造雾机免费constant in FogMachine.ConsumptionAmount
造雪机免费constant in FogMachine.ConsumptionAmount
支架条幅免费constant in Signage.ConsumptionAmount
智能开关免费constant in SmartSwitch.ConsumptionAmount
中型木牌免费constant in Signage.ConsumptionAmount
中型蓄电池免费constant in ElectricBattery.ConsumptionAmount
中型艺术家画布免费constant in Signage.ConsumptionAmount
转盘免费constant in Signage.ConsumptionAmount
纵向大画框免费constant in Signage.ConsumptionAmount
纵向画框免费constant in Signage.ConsumptionAmount

我们无法溯源的内容

游戏未提供的数值,或提供了但缺少其含义的数值。

  • PerlinNoise

    Any average or expected wind output. The turbine adds a changing Perlin noise term whose distribution we did not reproduce, so only the height half and the envelope can be stated.

    要确定此事:Log a turbine's output on a dev server across several in game days and fit the distribution.

  • none

    Anything expressed per floor. The 3 metre storey is a community figure we did not verify, which makes any rW per floor number unsourced.

    要确定此事:Measure the vertical socket offset between building blocks in the prefabs.

  • cachedHeight

    Whether a turbine over ocean measures its height from the seabed, which would make an over water tower the cheapest route to the cap.

    要确定此事:Place one on a dev server and read its output.

  • IOSlot.mainPowerSlot

    Whether a Cable Tunnel adds its 1 rW to a battery's Active Usage. It is the one routing part that does not override ConsumptionAmount, so IOEntity's default 1 stands, which is the number in the table above. ElectricBattery.GetDrain sums DesiredPower over every connected entity, and DesiredPower returns that 1 only when the tunnel's input slot is flagged mainPowerSlot in the prefab, a field we did not read. The line itself loses nothing either way: CableTunnel.UpdateOutputs copies each input straight to its output without going through GetCurrentEnergy, so the builder shows a tunnel passing its input on unchanged.

    要确定此事:Read the four IOSlot entries on the electric.cabletunnel prefab, or wire a tunnel to a battery on a dev server and read Active Usage with and without it.

  • TOD_Time.DayLengthInMinutes

    The default day/night cycle length and the share of it that is night. The runtime simulation integrates a cycle to give fuel per hour and battery survival, but the cycle comes from the client scene's TOD settings, which the dedicated server assembly does not carry, so the builder uses adjustable inputs (60 minutes, one quarter night) and never presents them as fact.

    要确定此事:Read the TOD_Time and TOD_Sky settings from the client scene bundle and confirm the night share against a logged in game clock.

客户端数据: 版本 25129251, 采集于 2026年9月7日. 来源与日期.

这些数值的来源

发电机和电池数值来自游戏的预制体;各设备的耗电量来自随服务器发布的程序集,该版本与前者不同。两者均分别标注,未作混合。插槽名称按预制体原样显示,这假设客户端不会对接线工具的插槽名称进行本地化。修改过的服务器可能会改变响应时间和电力规则。

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