Loot table

Jungle Crate

These percentages are the chance a freshly spawned Jungle Crate contains at least one of the item. That is the same measure RustLabs and RustHelp publish, so the numbers are directly comparable. 10 items can turn up.

Health
250
Inventory slots
12
Loot tables rolled
2
Prefab
crate_basic_jungle

Drops

Chance is for the container as a whole: open one fresh Jungle Crate and this is how often you walk out with at least one. Items that sit in more than one of its tables are already combined. Amount is what a single drop gives when it lands.

ItemChanceAmountCondition
Rope42.1%1 to 3Full
Wooden Ladder42.1%1Full
Anti-Radiation Pills42.1%4 to 8Full
Medical Syringe42.1%1 to 2Full
Large Medkit42.1%1Full
Scatter Dart42.1%5 to 12Full
Radiation Dart42.1%5 to 12Full
Incapacitate Dart42.1%3 to 5Full
Blow Pipe33.0%120 to 50 of 100 (20 to 50%)
Wood Dart33.0%10 to 12Full

Open one

This rolls the real tables rather than sampling the percentages above, so a run can hand you a rifle and its ammo together, or nothing at all.

Rolls the real loot tables, the same way the game does.

Where to find it

Monuments with a spawner for this container, most first. A spawner can be empty or hold a different container on any given wipe.

How the rolls work

A Jungle Crate does not draw from one list. Every time it spawns it runs the rolls below, and each roll takes a single entry out of its table. The count is how many times that table is rolled, and the percentage is how often the roll happens at all. Stacking those together is what produces the chances above.

  • LootSpawn.CrateJungle 3 rolls
  • BlowpipeWithAmmo 1 roll, fires 33.0% of the time

Read from the Rust dedicated server loot tables, build 24613624. A table with sub-tables picks one weighted child; a table with items gives you every item on it, which is how packages like a rifle plus its ammo arrive together. Every roll that can reach an item is folded into its percentage.