Crafting
Recipe
How to get
Loot 1 sources
Chance of at least one. Full condition unless marked.
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Blow Pipe. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Weapon stats
- Rate of fire
- 37 rounds a minute
- Damage a second
- 31.2
- Magazine
- 1
- Reload
- 3s
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 20 min
Technical details
- Category
- Weapon
- Item id
- -851,288,382
- Shortname
- blowpipe
- Has skins
- No
In-game description
A blown weapon that fires darts with different effects.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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