Artist Canvas Medium
A medium canvas for seamless murals
sign.artistcanvas.s
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 87 to 88 Wood, 15 Cloth | 5s |
| Barrel recycler40% back | 70 Wood, 12 Cloth | 8s |
| Powered recycler75% back | 131 to 132 Wood, 22 to 23 Cloth | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Items
- Stack size
- 5
- Despawns after
- 40 min
- Item id
- -946599131
- Has skins
- No
Artist Canvas Medium has 500 health and ignores 10% of explosion damage.
10 x 12 Gauge Incendiary Shell for 200 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 6 x Satchel Charge for 2,880 sulfur, about 18s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 6 | 18s | 4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments | 2,880 | |
| 6 | 18s | 4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments | 2,880 | |
Beancan GrenadeSplash 4.5m | 26 | 30s | 4,680 Charcoal, 3,120 Sulfur, 520 Metal Fragments | 3,120 |
High Velocity RocketSplash 3.5m | 16 | 26s | 4,800 Charcoal, 3,200 Sulfur, 320 Scrap | 3,200 |
| 4 | 14s | 5,400 Charcoal, 3,600 Sulfur, 400 Metal Fragments | 3,600 | |
| 3 | 12s | 5,850 Charcoal, 4,200 Sulfur, 300 Metal Fragments | 4,200 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
| 2 | 12s | 6,000 Charcoal, 4,400 Sulfur, 400 Metal Fragments | 4,400 | |
F1 GrenadeSplash 6m | 118 | 2m 1s | 10,620 Charcoal, 7,080 Sulfur, 2,950 Metal Fragments | 7,080 |
| 16 | 17s | 16 40mm HE Grenade | - |
A artist canvas medium has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.