Bone Armor
A primitive suit of armor made of bones, weak protection from damage and the elements but better than nothing.
bone.armor.suit
How to get it
- Crafted
- Worn by NPCs Garry
Protection
| Damage type | Reduced by |
|---|---|
| Bullet | 25% |
| Arrow | 25% |
| Slash | 40% |
| Blunt | 40% |
| Stab | 40% |
| Explosion | 40% |
| Bite | 80% |
| Radiation | 4% |
| Fire | 25% |
Repair
At a repair bench, fully worn: 14 Bone Fragments, 3 Cloth. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 7 to 8 Cloth, 35 Bone Fragments | 5s |
| Barrel recycler40% back | 6 Cloth, 28 Bone Fragments | 8s |
| Powered recycler75% back | 11 to 12 Cloth, 52 to 53 Bone Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Attire
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Research table
- 10 scrap
- Despawns after
- 5 min
- Item id
- 1746956556
- Has skins
- No
No workbench · 30s · known by default
Values read from the Rust dedicated server files, build 24613624.