Boomerang

Damage
25
Swing time
1.1s
Research
10 Scrap

Crafting

Recipe

Requirements

Workbench
Not needed
Craft time
10s
Blueprint
Known by default
Research

Ingredients

How to get

Loot 26 sources

Chance of at least one.

20 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Boomerang. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
150180120225
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Melee stats

Damage
25
Swing every
1.1s
Damage a second
22.7
Reach
1.5m
Damage type
Slash 20, Blunt 5

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
5 min
Technical details
Category
Weapon
Item id
1,680,793,490
Shortname
boomerang
Has skins
No
In-game description

Can be used a melee weapon or as a throwable. Once thrown (with right click) it travels in an arc before coming back to you.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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