Scientist

Tunnel Dweller

125 health, 144 possible drops.

Health
125
Family
Scientist
Loadouts
2
Component class
TunnelDweller
Prefab
npc_tunneldwellerspawned

Drops

Chance is the probability that a killed Tunnel Dweller yields at least one of the item. It is not a per roll number, so you can read it straight off as your odds from one kill. Some of these are gated behind which of the 2 loadouts the Tunnel Dweller spawned with, and the chances below already divide by that, so they are the real odds and not the raw prefab numbers.

ItemChanceAmount
Rope28.5%1 to 3
Metal Blade28.5%1
Medical Syringe16.7%1 to 2
Empty Propane Tank15.4%1
Tarp15.4%1 to 2
Sewing Kit15.4%3 to 5
Pistol Bullet11.1%15
5.56 Rifle Ammo11.1%12
Bandage8.33%1
Gears7.43%2 to 3
Metal Pipe7.43%1 to 5
Metal Spring7.43%1 to 2
Road Signs7.43%2 to 4
Sheet Metal7.43%1 to 2
Semi Automatic Body7.43%1
Electric Fuse7.43%1
Wood Shutters2.25%1
Leather Gloves2.25%1
Beenie Hat2.25%1
Boonie Hat2.25%1
Baseball Cap2.25%1
Improvised Balaclava2.25%1
Bandana Mask2.25%1
Shorts2.25%1
Tank Top2.25%1
Wooden Barricade Cover2.25%1
Stone Barricade2.25%1
Wooden Barricade2.25%1
Stone Fireplace2.25%1
Wooden Floor Spikes2.25%1
Water Barrel2.25%1
Mail Box2.25%1
Large Planter Box2.25%1
Triangle Planter Box2.25%1
Igniter2.25%1
Bear Skin Rug2.25%1
Rug2.25%1
Salvaged Shelves2.25%1
Huge Wooden Sign2.25%1
Large Wooden Sign2.25%1
Spinning Wheel2.25%1
Table2.25%1
Tuna Can Lamp2.25%1
Acoustic Guitar2.25%1
Binoculars2.25%1
Paddle2.25%1
Water Bucket2.25%1
Hazmat Suit1.84%1
12 Gauge Buckshot1.26%6
12 Gauge Slug0.76%4
12 Gauge Incendiary Shell0.76%4 to 8
Targeting Computer0.19%1
Kayak0.16%1
Siege Tower0.16%1
Floor grill0.16%1
Floor triangle grill0.16%1
High External Wooden Gate0.16%1
Wooden Ladder0.16%1
High External Wooden Wall0.16%1
Chainlink Fence Gate0.16%1
Chainlink Fence0.16%1
Metal Window Bars0.16%1
Watch Tower0.16%1
Bucket Helmet0.16%1
Miners Hat0.16%1
Prisoner Hood0.16%1
Riot Helmet0.16%1
Snow Jacket0.16%1
Jacket0.16%1
Pants0.16%1
Shirt0.16%1
T-Shirt0.16%1
Longsleeve T-Shirt0.16%1
Wooden Armor Insert0.16%1
Sandbag Barricade0.16%1
Barbed Wooden Barricade0.16%1
Snap Trap0.16%1
Bed0.16%1
Beehive0.16%1
Ceiling Light0.16%1
Chair0.16%1
Chicken Coop0.16%1
Cooking Workbench0.16%1
Drop Box0.16%1
Fridge0.16%1
Hopper0.16%1
Hot Air Balloon Armor0.16%1
Engineering Workbench0.16%1
Mixing Table0.16%1
Audio Alarm0.16%1
Small Rechargeable Battery0.16%1
Button0.16%1
Pressure Pad0.16%1
Tin Can Alarm0.16%1
Door Controller0.16%1
Electric Heater0.16%1
Fluid Combiner0.16%1
Fluid Splitter0.16%1
Fluid Switch & Pump0.16%1
Blocker0.16%1
Electrical Branch0.16%1
Root Combiner0.16%1
OR Switch0.16%1
XOR Switch0.16%1
Large Solar Panel0.16%1
Storage Adaptor0.16%1
Industrial Combiner0.16%1
Industrial Conveyor0.16%1
Industrial Splitter0.16%1
Flasher Light0.16%1
Siren Light0.16%1
Switch0.16%1
Splitter0.16%1
Sprinkler0.16%1
Timer0.16%1
Reactive Target0.16%1
Shotgun Trap0.16%1
Small Water Catcher0.16%1
Flame Turret0.16%1
Flare0.16%4 to 6
Metal Detector0.16%1
Telephone0.16%1
Weapon flashlight0.16%1
Beancan Grenade0.16%1
Bee Grenade0.16%1
Boomerang0.16%1
Salvaged Cleaver0.16%1
Compound Bow0.16%1
Double Barrel Shotgun0.16%1
Hatchet0.16%1
Combat Knife0.16%1
Mace0.16%1
Mini Crossbow0.16%1
Pickaxe0.16%1
Waterpipe Shotgun0.16%1
Reinforced Wooden Shield0.16%1
Revolver0.16%1
Salvaged Hammer0.16%1
Satchel Charge0.16%1
Speargun0.16%1
Salvaged Sword0.16%1
Handmade SMG0.16%1
CCTV Camera0.16%1
Auto Turret0.02%1

How to kill it

Explosives

ExplosiveAmountDamage each
High Velocity Rocket1480.0
Rocket1350.0
Timed Explosive Charge1550.0
Satchel Charge1475.0
F1 Grenade1225.0
40mm HE Grenade290.0

Guns

WeaponRangeBodyTime
M2495.56 Rifle Ammo
150m20s
HMLMG5.56 Rifle Ammo
150m30s
Minigun5.56 Rifle Ammo
150m40s
LR-300 Assault Rifle5.56 Rifle Ammo
40m40s
M16A25.56 Rifle Ammo
40m40s
M39 Rifle5.56 Rifle Ammo
30m30s
Medieval AR5.56 Rifle Ammo
30m30s
SKS5.56 Rifle Ammo
20m30s

Shot counts are body shots at point blank with no attachments, on vanilla server settings. Pellet weapons assume every pellet lands, which is why a shotgun looks strong here and is useless at the range this fight actually happens. Times count the reloads.

Read from the Rust dedicated server files, build 24613624. Health, resistances and loadouts come from the NPC prefab, and the drop chances are computed from the loot tables it rolls on death.