Bulb String Lights
A string of glowing bulbs, can be deployed point by point to light up your base.
electric.bulbstringlights
How to get it
- Crafted
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 2 to 3 Metal Fragments | 5s |
| Barrel recycler40% back | 2 Metal Fragments | 8s |
| Powered recycler75% back | 3 to 4 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Electrical
- Stack size
- 150
- Durability
- 100
- Repairable
- No
- Research table
- 120 scrap
- Despawns after
- 5 min
- Item id
- 104856514
- Has skins
- No
No workbench · 10s · makes 10
Total raw materials
What you actually have to farm, with every sub-component broken down.
Bulb String Lights has 100 health.
6 x Handmade Shell for 30 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x High Velocity Rocket for 600 sulfur, about 13s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
High Velocity RocketSplash 3.5m | 3 | 13s | 900 Charcoal, 600 Sulfur, 60 Scrap | 600 |
Beancan GrenadeSplash 4.5m | 5 | 9s | 900 Charcoal, 600 Sulfur, 100 Metal Fragments | 600 |
F1 GrenadeSplash 6m | 14 | 17s | 1,260 Charcoal, 840 Sulfur, 350 Metal Fragments | 840 |
| 1 | 11s | 1,350 Charcoal, 900 Sulfur, 100 Metal Fragments | 900 | |
| 2 | 14s | 1,440 Charcoal, 960 Sulfur, 160 Metal Fragments | 960 | |
| 2 | 14s | 1,440 Charcoal, 960 Sulfur, 160 Metal Fragments | 960 | |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 3 | 1s | 3 40mm HE Grenade | - |
A bulb string lights has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.