Ceiling Fluorescent Light
SkinA flicker-free fluorescent light.
Behaves as ceilinglight. It is a skin, not a separate item.
electric.fluorescentlight.ceiling
How to get it
- Reskin of another item ceilinglight
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 25 Metal Fragments | 5s |
| Barrel recycler40% back | 20 Metal Fragments | 8s |
| Powered recycler75% back | 37 to 38 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Electrical
- Stack size
- 10
- Despawns after
- 5 min
- Item id
- 640470230
- Has skins
- No
Ceiling Fluorescent Light has 300 health.
17 x Handmade Shell for 85 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x F1 Grenade for 180 sulfur, about 6s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 3 | 6s | 270 Charcoal, 180 Sulfur, 75 Metal Fragments | 180 |
High Velocity RocketSplash 3.5m | 1 | 11s | 300 Charcoal, 200 Sulfur, 20 Scrap | 200 |
Beancan GrenadeSplash 4.5m | 5 | 9s | 900 Charcoal, 600 Sulfur, 100 Metal Fragments | 600 |
| 2 | 14s | 1,440 Charcoal, 960 Sulfur, 160 Metal Fragments | 960 | |
| 2 | 14s | 1,440 Charcoal, 960 Sulfur, 160 Metal Fragments | 960 | |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 2 | 12s | 2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments | 1,800 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 5 | 2s | 5 40mm HE Grenade | - |
A ceiling fluorescent light has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.