Ceiling Fluorescent Light

Skin

A flicker-free fluorescent light.

Behaves as ceilinglight. It is a skin, not a separate item.

electric.fluorescentlight.ceiling

How to get it

  • Reskin of another item ceilinglight
  • Steam store or DLC

Recycling

RecyclerReturnsTime
Recycler50% back25 Metal Fragments5s
Barrel recycler40% back20 Metal Fragments8s
Powered recycler75% back37 to 38 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Electrical
Stack size
10
Despawns after
5 min
Item id
640470230
Has skins
No

Ceiling Fluorescent Light has 300 health.

Cheapest way in

17 x Handmade Shell for 85 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 3 x F1 Grenade for 180 sulfur, about 6s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
F1 GrenadeSplash 6m
36s270 Charcoal, 180 Sulfur, 75 Metal Fragments180
111s300 Charcoal, 200 Sulfur, 20 Scrap200
Beancan GrenadeSplash 4.5m
59s900 Charcoal, 600 Sulfur, 100 Metal Fragments600
Satchel ChargeRight click stuckOne object only
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
Satchel ChargeLeft click throwSplash 4m
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
RocketUsing RPG LauncherSplash 3.8m
10s1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments1,400
Propane Explosive BombDeployedSplash 4m
212s2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments1,800
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
52s5 40mm HE Grenade-

A ceiling fluorescent light has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.