Chandelier
A large adjustable electric chandelier. Very fancy.
electric.chandelier
How to get it
- Crafted
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 50 Metal Fragments | 5s |
| Barrel recycler40% back | 40 Metal Fragments | 8s |
| Powered recycler75% back | 75 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Electrical
- Stack size
- 10
- Research table
- 120 scrap
- Despawns after
- 5 min
- Item id
- -1510616686
- Has skins
- No
Workbench level 1 · 30s
Chandelier has 300 health.
17 x Handmade Shell for 85 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 7 x High Velocity Rocket for 1,400 sulfur, about 17s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
High Velocity RocketSplash 3.5m | 7 | 17s | 2,100 Charcoal, 1,400 Sulfur, 140 Scrap | 1,400 |
| 2 | 12s | 2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments | 1,800 | |
Beancan GrenadeSplash 4.5m | 15 | 19s | 2,700 Charcoal, 1,800 Sulfur, 300 Metal Fragments | 1,800 |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
F1 GrenadeSplash 6m | 40 | 43s | 3,600 Charcoal, 2,400 Sulfur, 1,000 Metal Fragments | 2,400 |
| 2 | 6s | 3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments | 2,800 | |
| 9 | 9s | 9 40mm HE Grenade | - |
A chandelier has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.