WeaponSkin

Crystal Assault Rifle Pink Diamond

Behaves as rifle.ak. It is a skin, not a separate item.

Base damage
50
Rate of fire
450 RPM
Magazine
30 rounds
Crystal Assault Rifle Pink Diamond

Stats

Weapon stats

Damage
50
Rate of fire
450 rounds a minute
Damage a second
375.1
Magazine
30
Reload
4.4s
Effective range
30m

Ammo it can chamber

RoundDamage a shotDamage a second
56420.1
55.01412.7
50375.1
50375.1
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
150
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Weapon
Item id
-1795386514
Shortname
rifle.ak.glass.pink
Has skins
No
In-game description

Machined from the toughest gemstones, this Assault Rifle skin will show each and every shot you take.

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Green recycler (standard)

50% efficiency · 5s per cycle

Green recycler (powered)

60% efficiency · 5s per cycle

4.5s at maximum power

Yellow recycler (safe zone)

40% efficiency · 8s per cycle

Red recycler (max power)

75% efficiency · 4s per cycle

How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 40
  • 13
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.