Assault Rifle
High damage machine rifle.
rifle.ak
How to get it
- Crafted
- Found in loot
- Bought from a vendor for 0 Scrap
- Worn by NPCs Bandit Guard, Farming, Editor, AKWeaponTest, Industrial, T3
Weapon stats
- Damage
- 50 with 5.56 Rifle Ammo
- Rate of fire
- 450 rounds a minute
- Damage a second
- 375.1
- Magazine
- 30
- Reload
- 4.4s
- Effective range
- 30m
Ammo it can chamber
| Round | Damage a shot | Damage a second |
|---|---|---|
| Incendiary 5.56 Rifle Ammo | 56 | 420.1 |
| Explosive 5.56 Rifle Ammo | 55.01 | 412.7 |
| 5.56 Rifle Ammo | 50 | 375.1 |
| HV 5.56 Rifle Ammo | 50 | 375.1 |
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Repair
At a repair bench, fully worn: 40 Wood, 13 High Quality Metal. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- Yes
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 25 High Quality Metal, 100 Wood, 0 to 1 Rifle Body, 2 Metal Spring | 5s |
| Barrel recycler40% back | 20 High Quality Metal, 80 Wood, 0 to 1 Rifle Body, 1 to 2 Metal Spring | 8s |
| Powered recycler75% back | 37 to 38 High Quality Metal, 150 Wood, 0 to 1 Rifle Body, 3 Metal Spring | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Tech tree
On the workbench 3 tree, 9 unlocks in, reachable after HMLMG.
No scrap price on the tree itself: every node ships with its cost overridden to -1 and the fallback is not recoverable from the files. The research table price above is a different number and that one is derivable.
Stats
- Category
- Weapon
- Stack size
- 1
- Durability
- 150
- Repairable
- Yes
- Research table
- 120 scrap
- Despawns after
- 1 hour
- Item id
- 1545779598
- Has skins
- Yes
Workbench level 3 · 45s
Total raw materials
What you actually have to farm, with every sub-component broken down.
The chance that a freshly spawned container, or a killed NPC, gives you at least one Assault Rifle. Best chance first. Some containers hand it over already damaged, and which container it came from is what decides that.
| Source | Chance of at least one | Amount | Condition |
|---|---|---|---|
| Locked CrateContainer | 28.5% | 1 | Full |
| Elite CrateContainer | 3.90% | 1 | 15 to 30 of 150 (10 to 20%) |
| Scientist PT Boat DryboxContainer | 2.84% | 1 | Full |
| Helicopter CrateContainer | 2.22% | 1 | Full |
| Heavy ScientistNPC | 1.80% | 1 | Full |
| Heavy Scientist (Bradley)NPC | 1.80% | 1 | Full |
| Bradley CrateContainer | 0.87% | 1 | Full |
369 skins exist for this item, most traded first. Showing the top 24. Browse the full catalogue.
Values read from the Rust dedicated server files, build 24613624.