Assault Rifle

Base damage
50
Rate of fire
450 RPM
Magazine
30 rounds

Crafting

Recipe

Requirements

Workbench
Craft time
45s
Research
Tech tree
9 unlocks deepScrap cost not listed
Unlock after

Ingredients

  • 50
  • 200
  • 1
  • 4
Total raw materials

Includes the cost of crafting sub-components for the batch shown above.

  • 200
  • 200
  • 58
  • 1

How to get

Loot 8 sources

Chance of at least one. Full condition unless marked.

2 more loot sources
How loot chance works

The chance that a freshly spawned container, or a killed NPC, rolls at least one Assault Rifle. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it. Items can already be damaged; condition depends on the source.

Other sources

  • NPC equipment · belt slot; not a confirmed drop

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
2530 to 312037 to 38
100120 to 12180150
0 to 10 to 10 to 10 to 1
22 to 31 to 23
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 40
  • 13
Condition lost per repair
20% of maximum
Blueprint needed
Yes
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Stats

Weapon stats

Damage
50
Rate of fire
450 rounds a minute
Damage a second
375.1
Magazine
30
Reload
4.4s

Ammo it can chamber

RoundDamage a shotDamage a second
56420.1
55.01412.7
50375.1
50375.1
Damage rules

Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.

Gameplay details

Stack size
1
Durability
150
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Weapon
Item id
1,545,779,598
Shortname
rifle.ak
Has skins
Yes
In-game description

High damage machine rifle.

Skin variants

Separate items that work like Assault Rifle.

Workshop skins

Top 24 of 369, most traded first. Browse all skins

Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.

Suggest a change

Spotted a wrong number, a missing source or an outdated note? Tell us what to fix on this page. A staff member reads every suggestion.

This page: /item/assault-rifle

10 to 4,000 characters. Say what is wrong and what it should be.

A link that backs the change, for example a Facepunch commit or a wiki page.

Email or Discord handle if you want a reply. Never shown publicly.

We store your suggestion and, if you give it, your contact. To stop spam we keep a pseudonymous daily hash of your IP address for 30 days. Suggestions are deleted after 12 months. Privacy policy

By sending a suggestion, you accept the terms of use.

Comments

Loading comments…