Stats
Weapon stats
- Rate of fire
- 450 rounds a minute
- Damage a second
- 375.1
- Magazine
- 30
- Reload
- 4.4s
- Effective range
- 30m
Ammo it can chamber
Damage rules
Body damage at point blank with no attachments, on vanilla settings. Damage a second assumes the trigger held and ignores reloads.
Gameplay details
- Stack size
- 1
- Durability
- 150
- Repairable
- Yes
- Despawns after
- 1 hour
Technical details
- Category
- Weapon
- Item id
- -1156572922
- Shortname
- rifle.ak.glass.blue
- Has skins
- No
In-game description
Machined from the toughest gemstones, this Assault Rifle skin will show each and every shot you take.
How to get
Sources
- Reskin of another item
Research
Research
At a research table.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
Green recycler (standard)
50% efficiency · 5s per cycle50%
Green recycler (powered)
60% efficiency · 5s per cycle60%
4.5s at maximum power
Yellow recycler (safe zone)
40% efficiency · 8s per cycle40%
Red recycler (max power)
75% efficiency · 4s per cycle75%
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Game data: build 25083359, captured 4 Sept 2026. Skins are captured separately. Sources and dates.