Diving Mask
- Stack size
- 1
- Durability
- 200
How to get
Loot 4 sources
Chance of at least one.
How loot chance works
The chance that a freshly spawned container, or a killed NPC, rolls at least one Diving Mask. Container chances are before inventory limits: a full crate can discard rolled items, while bonus scrap drops beside it.
Other sources
- Bought from a vendor
- NPC equipment · wear slot; not a confirmed dropMission Provider Fishing BMission Provider Floating City AMissionprovider fishing bMissionprovider floatingcity a
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
| Returns | 50% efficiency · 5s per cycle50% | 60% efficiency · 5s per cycle60% 4.5s at maximum power | 40% efficiency · 8s per cycle40% | 75% efficiency · 4s per cycle75% |
|---|---|---|---|---|
| 35 | 42 | 28 | 52 to 53 |
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Stats
Gameplay details
- Stack size
- 1
- Durability
- 200
- Repairable
- Yes
- Despawns after
- 20 min
Technical details
- Category
- Attire
- Item id
- -113,413,047
- Shortname
- diving.mask
- Has skins
- No
In-game description
A diving mask that provides clear vision under water at the cost of reduced peripheral vision.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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