Duo Submarine

A small two-person submarine.

submarineduo

Recycling

RecyclerReturnsTime
Recycler50% back62 to 63 Metal Fragments5s
Barrel recycler40% back50 Metal Fragments8s
Powered recycler75% back93 to 94 Metal Fragments4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Misc
Stack size
1
Despawns after
40 min
Item id
1015352446
Has skins
No

Duo Submarine has 700 health and ignores -50% of explosion damage.

Cheapest way in

13 x Handmade Shell for 65 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 2 x High Velocity Rocket for 400 sulfur, about 12s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
212s600 Charcoal, 400 Sulfur, 40 Scrap400
F1 GrenadeSplash 6m
710s630 Charcoal, 420 Sulfur, 175 Metal Fragments420
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Propane Explosive BombDeployedSplash 4m
313s4,050 Charcoal, 2,700 Sulfur, 300 Metal Fragments2,700
RocketUsing RPG LauncherSplash 3.8m
26s3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments2,800
Satchel ChargeRight click stuckOne object only
618s4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments2,880
Satchel ChargeLeft click throwSplash 4m
618s4,320 Charcoal, 2,880 Sulfur, 480 Metal Fragments2,880
Beancan GrenadeSplash 4.5m
2630s4,680 Charcoal, 3,120 Sulfur, 520 Metal Fragments3,120
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
1316s13 40mm HE Grenade-

A duo submarine has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.