Skin

Hockey Mask

Behaves as metal.facemask. It is a skin, not a separate item.

Bullet
50%
Cold
-25%
Stack size
1

Stats

Protection

Damage typeReduced by
Bullet50%
Arrow50%
Slash70%
Blunt70%
Stab70%
Explosion50%
Bite50%
Cold-25%

Negative values increase the damage taken.

Gameplay details

Stack size
1
Durability
320
Repairable
Yes
Despawns after
1 hour
Technical details
Category
Attire
Item id
-1,334,569,149
Shortname
metal.facemask.hockey
Has skins
No
In-game description

A protective facemask which provides the user with excellent head protection from all forms of attacks.

How to get

Sources

  • Reskin of another item

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
2530 to 312037 to 38
7 to 89611 to 12
33 to 42 to 34 to 5
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 24
  • 10
  • 3
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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