Ice Metal Facemask
Behaves as metal.facemask. It is a skin, not a separate item.
- Bullet
- 50%
- Cold
- -25%
- Stack size
- 1
Stats
Protection
| Damage type | Reduced by |
|---|---|
| Bullet | 50% |
| Arrow | 50% |
| Slash | 70% |
| Blunt | 70% |
| Stab | 70% |
| Explosion | 50% |
| Bite | 50% |
| Cold | -25% |
Negative values increase the damage taken.
Gameplay details
- Stack size
- 1
- Durability
- 320
- Repairable
- Yes
- Despawns after
- 1 hour
Technical details
- Category
- Attire
- Item id
- 110,116,923
- Shortname
- metal.facemask.icemask
- Has skins
- No
In-game description
A protective facemask which provides the user with excellent head protection from all forms of attacks.
How to get
Sources
- Reskin of another item
Research
Research
At a research table.
Recycle & repair
Recycling
Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).
How returns work
Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.
Repair
Repair bench cost when fully worn.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Repair cost rules
A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
Comments
Loading comments…