Skin

Krieg chainsword

Behaves as chainsaw. It is a skin, not a separate item.

Damage
12
Swing time
0.2s
Stack size
1

Stats

Melee stats

Damage
12
Swing every
0.2s
Damage a second
60
Reach
1.5m
Damage type
Slash 12

Gameplay details

Stack size
1
Durability
100
Repairable
Yes
Despawns after
40 min
Technical details
Category
Tool
Item id
-1,770,281,406
Shortname
krieg.chainsword
Has skins
No
In-game description

A brutal tool of war, roaring to life with every swing.

How to get

Sources

  • Reskin of another item
  • Steam store or DLC

Research

Research

At a research table.

Recycle & repair

Recycling

Per item at full condition. Green’s 60% boost needs 4 heavy fuses at the Power Plant; red requires maximum power (18 fuses).

Returns
50% efficiency · 5s per cycle
60% efficiency · 5s per cycle 4.5s at maximum power
40% efficiency · 8s per cycle
75% efficiency · 4s per cycle
2 to 3323 to 4
11 to 20 to 11 to 2
33 to 42 to 34 to 5
How returns work

Component fractions are random rolls; Scrap fractions carry over between cycles. Worn items return less.

Repair

Repair bench cost when fully worn.

  • 46
  • 1
Condition lost per repair
20% of maximum
Blueprint needed
No
Repair cost rules

A half worn item costs half as much to repair. Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Game data: build 25083359, captured 4 Sept 2026. Sources and dates.

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