Large Banner Hanging
A large banner hanging on a wall.
sign.hanging.banner.large
How to get it
- Crafted
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 10 Cloth, 50 Metal Fragments | 5s |
| Barrel recycler40% back | 8 Cloth, 40 Metal Fragments | 8s |
| Powered recycler75% back | 15 Cloth, 75 Metal Fragments | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Items
- Stack size
- 5
- Research table
- 60 scrap
- Despawns after
- 40 min
- Item id
- 23352662
- Has skins
- No
No workbench · 30s
- 20
Cloth - 100
Metal Fragments
Large Banner Hanging has 300 health and ignores 10% of explosion damage.
6 x 12 Gauge Incendiary Shell for 120 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 4 x Satchel Charge for 1,920 sulfur, about 16s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
| 4 | 16s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 | |
Beancan GrenadeSplash 4.5m | 16 | 20s | 2,880 Charcoal, 1,920 Sulfur, 320 Metal Fragments | 1,920 |
High Velocity RocketSplash 3.5m | 10 | 20s | 3,000 Charcoal, 2,000 Sulfur, 200 Scrap | 2,000 |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 3 | 13s | 4,050 Charcoal, 2,700 Sulfur, 300 Metal Fragments | 2,700 | |
| 2 | 6s | 3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments | 2,800 | |
F1 GrenadeSplash 6m | 71 | 1m 14s | 6,390 Charcoal, 4,260 Sulfur, 1,775 Metal Fragments | 4,260 |
| 10 | 9s | 10 40mm HE Grenade | - |
A large banner hanging has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.