Pump Jack
- Health
- 2,500
- Stack size
- 1
Raiding
Ignores 50% of explosion damage.
Explosive · Pump Jack · 10 matching methods
Plan multiple targets →| Raid tool | Amount | Time to raid | Sulfur | Raw materials |
|---|---|---|---|---|
| 10 | 20s | 22,000 | ||
| 10 | 20s | 22,000 | ||
| 19 | 1m 51s | 26,600 | ||
| 31 | 41s | 27,900 | ||
| 61 | 1m 13s | 29,280 | ||
| 61 | 1m 13s | 29,280 | ||
| 152 | 2m 42s | 30,400 | ||
| 295 | 4m 59s | 35,400 | ||
| 1,429 | 23m 52s | 85,740 | ||
| 139 | 3m 4s | - |
One target at full health and contact range, vanilla settings, fresh melee tools. This target has no soft side.
How counts and times are worked out
The splash filter describes sharing damage across walls, not collateral damage to players or nearby deployables. C4 and satchels do not share construction damage even when loose. Counts are for one target; visibility and distance determine possible splash.
Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Stats
Gameplay details
- Stack size
- 1
- Despawns after
- 5 min
- Decays
- starts after 0h, gone 20h later
Technical details
- Category
- Construction
- Item id
- -1,130,709,577
- Shortname
- mining.pumpjack
- Has skins
- No
In-game description
Extracts oil from the ground. Use a Survey Charge to determine the amount of oil available for extraction in any given area.
Game data: build 25083359, captured 4 Sept 2026. Sources and dates.
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