Rowboat

rowboat

Recycling

RecyclerReturnsTime
Recycler50% back25 Metal Fragments, 125 Wood5s
Barrel recycler40% back20 Metal Fragments, 100 Wood8s
Powered recycler75% back37 to 38 Metal Fragments, 187 to 188 Wood4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Items
Stack size
1
Despawns after
5 min
Item id
1878053256
Has skins
No

Rowboat has 400 health.

Cheapest way in

23 x Handmade Shell for 115 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 1 x High Velocity Rocket for 200 sulfur, about 11s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
111s300 Charcoal, 200 Sulfur, 20 Scrap200
F1 GrenadeSplash 6m
47s360 Charcoal, 240 Sulfur, 100 Metal Fragments240
Beancan GrenadeSplash 4.5m
711s1,260 Charcoal, 840 Sulfur, 140 Metal Fragments840
Satchel ChargeRight click stuckOne object only
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
Satchel ChargeLeft click throwSplash 4m
214s1,440 Charcoal, 960 Sulfur, 160 Metal Fragments960
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Propane Explosive BombDeployedSplash 4m
313s4,050 Charcoal, 2,700 Sulfur, 300 Metal Fragments2,700
RocketUsing RPG LauncherSplash 3.8m
26s3,900 Charcoal, 2,800 Sulfur, 200 Metal Fragments2,800
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
78s7 40mm HE Grenade-

A rowboat has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.