Skull Spikes
SkinA spike of several skulls. Very spooky.
Behaves as skullspikes. It is a skin, not a separate item.
skullspikes.pumpkin
How to get it
- Reskin of another item skullspikes
- Steam store or DLC
- Worn by NPCs Halloween 2020
Repair
At a repair bench, fully worn: 30 Wood, 1 Human Skull. A half worn one costs half as much.
- Condition lost per repair
- None, it repairs to full forever
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 75 Wood, 0 to 1 Human Skull | 5s |
| Barrel recycler40% back | 60 Wood, 0 to 1 Human Skull | 8s |
| Powered recycler75% back | 112 to 113 Wood, 0 to 1 Human Skull | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Fun
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 5 min
- Decays
- starts after 8h, gone 12h later
- Item id
- -1078639462
- Has skins
- No
Skull Spikes has 200 health.
12 x Handmade Shell for 60 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x F1 Grenade for 180 sulfur, about 6s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 3 | 6s | 270 Charcoal, 180 Sulfur, 75 Metal Fragments | 180 |
High Velocity RocketSplash 3.5m | 2 | 12s | 600 Charcoal, 400 Sulfur, 40 Scrap | 400 |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
Beancan GrenadeSplash 4.5m | 4 | 8s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 2 | 12s | 2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments | 1,800 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 4 | 1s | 4 40mm HE Grenade | - |
A skull spikes has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.