Sky Lantern - Green
Skin#skylantern.skylantern.green.desc
Behaves as skylantern. It is a skin, not a separate item.
skylantern.skylantern.green
How to get it
- Reskin of another item skylantern
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 5 Cloth, 2 to 3 Low Grade Fuel | 5s |
| Barrel recycler40% back | 4 Cloth, 2 Low Grade Fuel | 8s |
| Powered recycler75% back | 7 to 8 Cloth, 3 to 4 Low Grade Fuel | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Fun
- Stack size
- 20
- Durability
- 100
- Repairable
- No
- Despawns after
- 5 min
- Decays
- starts after 48h, gone 48h later
- Item id
- -1770889433
- Has skins
- No
Sky Lantern - Green has 100 health.
1 x Handmade Shell for 5 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 1 x F1 Grenade for 60 sulfur, about 4s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 1 | 4s | 90 Charcoal, 60 Sulfur, 25 Metal Fragments | 60 |
Beancan GrenadeSplash 4.5m | 1 | 5s | 180 Charcoal, 120 Sulfur, 20 Metal Fragments | 120 |
High Velocity RocketSplash 3.5m | 1 | 11s | 300 Charcoal, 200 Sulfur, 20 Scrap | 200 |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 11s | 1,350 Charcoal, 900 Sulfur, 100 Metal Fragments | 900 | |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 2 | 0s | 2 40mm HE Grenade | - |
A sky lantern - green has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.