Sky Lantern - Purple

Skin

#skylantern.skylantern.purple.desc

Behaves as skylantern. It is a skin, not a separate item.

skylantern.skylantern.purple

How to get it

  • Reskin of another item skylantern
  • Steam store or DLC

Recycling

RecyclerReturnsTime
Recycler50% back5 Cloth, 2 to 3 Low Grade Fuel5s
Barrel recycler40% back4 Cloth, 2 Low Grade Fuel8s
Powered recycler75% back7 to 8 Cloth, 3 to 4 Low Grade Fuel4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Fun
Stack size
20
Durability
100
Repairable
No
Despawns after
5 min
Decays
starts after 48h, gone 48h later
Item id
831955134
Has skins
No

Sky Lantern - Purple has 100 health.

Cheapest way in

1 x Handmade Shell for 5 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 1 x F1 Grenade for 60 sulfur, about 4s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
F1 GrenadeSplash 6m
14s90 Charcoal, 60 Sulfur, 25 Metal Fragments60
Beancan GrenadeSplash 4.5m
15s180 Charcoal, 120 Sulfur, 20 Metal Fragments120
111s300 Charcoal, 200 Sulfur, 20 Scrap200
Satchel ChargeRight click stuckOne object only
113s720 Charcoal, 480 Sulfur, 80 Metal Fragments480
Satchel ChargeLeft click throwSplash 4m
113s720 Charcoal, 480 Sulfur, 80 Metal Fragments480
Propane Explosive BombDeployedSplash 4m
111s1,350 Charcoal, 900 Sulfur, 100 Metal Fragments900
RocketUsing RPG LauncherSplash 3.8m
10s1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments1,400
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
20s2 40mm HE Grenade-

A sky lantern - purple has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.