Sled

A wooden sled to quickly travel down snowy hills.

sled.xmas

How to get it

  • Found in loot
  • Reskin of another item sled

Repair

At a repair bench, fully worn: 100 Wood. A half worn one costs half as much.

Condition lost per repair
20% of maximum
Blueprint needed
No

Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.

Recycling

RecyclerReturnsTime
Recycler50% back250 Wood5s
Barrel recycler40% back200 Wood8s
Powered recycler75% back375 Wood4s

A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.

Stats

Category
Fun
Stack size
1
Durability
100
Repairable
Yes
Despawns after
5 min
Item id
-135252633
Has skins
No

Sled has 200 health.

Cheapest way in

12 x Handmade Shell for 60 sulfur. No mix of tools beats it.

Cheapest explosive on its own: 3 x F1 Grenade for 180 sulfur, about 6s. That is what most raids actually run, because sulfur is not the only cost.

Raid toolAmountTime to raidRaw materialsSulfur
F1 GrenadeSplash 6m
36s270 Charcoal, 180 Sulfur, 75 Metal Fragments180
212s600 Charcoal, 400 Sulfur, 40 Scrap400
Satchel ChargeRight click stuckOne object only
113s720 Charcoal, 480 Sulfur, 80 Metal Fragments480
Satchel ChargeLeft click throwSplash 4m
113s720 Charcoal, 480 Sulfur, 80 Metal Fragments480
Beancan GrenadeSplash 4.5m
48s720 Charcoal, 480 Sulfur, 80 Metal Fragments480
RocketUsing RPG LauncherSplash 3.8m
10s1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments1,400
Propane Explosive BombDeployedSplash 4m
212s2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments1,800
Timed Explosive ChargeRight click stuckOne object only
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
Timed Explosive ChargeLeft click throwSplash 4m
111s3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments2,200
40mm HE GrenadeUsing Multiple Grenade LauncherSplash 4m
41s4 40mm HE Grenade-

A sled has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.

Values read from the Rust dedicated server files, build 24613624.