Sled
A wooden sled to quickly travel down snowy hills.
sled.xmas
How to get it
- Found in loot
- Reskin of another item sled
Repair
At a repair bench, fully worn: 100 Wood. A half worn one costs half as much.
- Condition lost per repair
- 20% of maximum
- Blueprint needed
- No
Rust stores no repair cost. The bench builds one from the crafting recipe: components are swapped for the first ingredient of their own recipe, then everything is charged at 20% and rounded up.
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 250 Wood | 5s |
| Barrel recycler40% back | 200 Wood | 8s |
| Powered recycler75% back | 375 Wood | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Fun
- Stack size
- 1
- Durability
- 100
- Repairable
- Yes
- Despawns after
- 5 min
- Item id
- -135252633
- Has skins
- No
Sled has 200 health.
12 x Handmade Shell for 60 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 3 x F1 Grenade for 180 sulfur, about 6s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
F1 GrenadeSplash 6m | 3 | 6s | 270 Charcoal, 180 Sulfur, 75 Metal Fragments | 180 |
High Velocity RocketSplash 3.5m | 2 | 12s | 600 Charcoal, 400 Sulfur, 40 Scrap | 400 |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
Beancan GrenadeSplash 4.5m | 4 | 8s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 2 | 12s | 2,700 Charcoal, 1,800 Sulfur, 200 Metal Fragments | 1,800 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 4 | 1s | 4 40mm HE Grenade | - |
A sled has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
The chance that a freshly spawned container, or a killed NPC, gives you at least one Sled. Best chance first.
| Source | Chance of at least one | Amount |
|---|---|---|
| Gingerbread ManNPC | 6.38% | 1 |
| Gingerbread ManNPC | 6.38% | 1 |
Values read from the Rust dedicated server files, build 24613624.