Small Hunting Trophy
A trophy stand to mount the head of killed animals or enemies.
huntingtrophysmall
How to get it
- Crafted
- Steam store or DLC
Recycling
| Recycler | Returns | Time |
|---|---|---|
| Recycler50% back | 50 Wood | 5s |
| Barrel recycler40% back | 40 Wood | 8s |
| Powered recycler75% back | 75 Wood | 4s |
A range means the last unit is a coin flip rather than a guarantee: half the recipe rarely divides evenly, and the recycler rolls for the remainder.
Stats
- Category
- Items
- Stack size
- 1
- Durability
- 100
- Repairable
- No
- Research table
- 120 scrap
- Despawns after
- 5 min
- Decays
- starts after 48h, gone 48h later
- Item id
- -869598982
- Has skins
- No
No workbench · 20s
- 100
Wood
Small Hunting Trophy has 75 health and ignores 10% of explosion damage.
2 x 12 Gauge Incendiary Shell for 40 sulfur. No mix of tools beats it.
Cheapest explosive on its own: 1 x Satchel Charge for 480 sulfur, about 13s. That is what most raids actually run, because sulfur is not the only cost.
| Raid tool | Amount | Time to raid | Raw materials | Sulfur |
|---|---|---|---|---|
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
| 1 | 13s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 | |
Beancan GrenadeSplash 4.5m | 4 | 8s | 720 Charcoal, 480 Sulfur, 80 Metal Fragments | 480 |
High Velocity RocketSplash 3.5m | 3 | 13s | 900 Charcoal, 600 Sulfur, 60 Scrap | 600 |
| 1 | 11s | 1,350 Charcoal, 900 Sulfur, 100 Metal Fragments | 900 | |
F1 GrenadeSplash 6m | 18 | 21s | 1,620 Charcoal, 1,080 Sulfur, 450 Metal Fragments | 1,080 |
| 1 | 0s | 1,950 Charcoal, 1,400 Sulfur, 100 Metal Fragments | 1,400 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 1 | 11s | 3,000 Charcoal, 2,200 Sulfur, 200 Metal Fragments | 2,200 | |
| 3 | 1s | 3 40mm HE Grenade | - |
A small hunting trophy has no soft side, so these are its only numbers. Times are exact for melee and for anything fired: swings times swing delay, or shots times fire rate plus the reloads that forces. For a charge you place by hand it is one second per charge plus the fuse, and that one second is the only estimate here. Melee tool counts assume fresh tools, because repairing lowers a tool's maximum condition each time and that rate is not in the files we read. Vanilla server settings, contact range, no distance falloff.
Values read from the Rust dedicated server files, build 24613624.